Was wondering whether it'd be a better idea to become a dexterity whore, and completely ignore defense. Now with the dexterity changes, it seems like it would be smarter to opt for the full damage mitigation with dexterity compared to the percent of damage mitigation with defense. Coupled with moto helmet and smoke grenades, would this be a good idea?
Dexterity
Started by billmain [2303881] on in Questions & Answers.
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- Owen [2087327]
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For full damage mitigation from defense you only need to have 14x defence to their strength, with dexterity you need 100x (to speed). If they are an active player then it would be better to go for defense since it's … - CrookedPaper [1832759]
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You should balance all stats. I'd hate to see a complaint thread on how you can't beat any of your mission targets
For full damage mitigation from defense you only need to have 14x defence to their strength, with dexterity you need 100x (to speed). If they are an active player then it would be better to go for defense since it's a more reasonable number comparatively
This is always the dream, but unfortunately not always the case.
If you dont have any defence you’ll only need to get hit once or twice and if they have 25 tries to hit you, chances are you probably wont win. I believe there is always a chance they could hit you but this mightve been changed with the most recent dex changes.
Personally its much more satisfying to see a hit for 0 damage than a miss. Then i can guarentee that i at least wont lose.
If you dont have any defence you’ll only need to get hit once or twice and if they have 25 tries to hit you, chances are you probably wont win. I believe there is always a chance they could hit you but this mightve been changed with the most recent dex changes.
Personally its much more satisfying to see a hit for 0 damage than a miss. Then i can guarentee that i at least wont lose.
both the stats are equally important. try going for 1 : 1 : 4 : 4
1 for strength
1 for speed
4 for defense
4 for dex
this ratio should work best if you are going for a defensive build
1 for strength
1 for speed
4 for defense
4 for dex
this ratio should work best if you are going for a defensive build
No. Your best bet is to train def as well with your other stats. Neglecting def would just open you up for someone very weak getting thru your dex and annihilating you.
Whoring your stats can get you up there fast in a stat, but if you leave your other stats in the dust, it will come back to bite you sooner or later.
Combine dexterity with smoke grenades for defense and job specials of AN comapny and it helps quite a bit.
You should balance all stats. I'd hate to see a complaint thread on how you can't beat any of your mission targets
I hear defense is the way to go, I wouldn't know anything about it though.
Thanks for the input all. I was under the influence that dex was a bit more powerful than I thought it was, seeing as a person who usually attacks me has 59,968 less effective speed compared to my effective dexterity. With that being said, they only where able to hit me once out of 25 turns. They used a USP and macana, but where still missed every attack, except for the one hit that they did make.
A gold ak is all you need. Heard it from champ.
hope this helps you come up with an answer. source
| Speed versus 10,000,000 Dexterity | Defense versus 10,000,000 Strength |
|---|---|
| 100,000 speed : 0.00% hit chance | 312,500 defense : 0.00% damage mitigation |
| 500,000 speed : 6.87% hit chance | 625,000 defense : 10.00% damage mitigation |
| 1,000,000 speed : 12.01% hit chance | 1,250,000 defense : 20.00% damage mitigation |
| 2,000,000 speed : 19.29% hit chance | 2,500,000 defense : 30.00% damage mitigation |
| 5,000,000 speed : 33.73% hit chance | 5,000,000 defense : 40.00% damage mitigation |
| 10,000,000 speed : 50.00% hit chance | 10,000,000 defense : 50.00% damage mitigation |
| 15,000,000 speed : 60.19% hit chance | 15,000,000 defense : 57.68% damage mitigation |
| 20,000,000 speed : 66.27% hit chance | 20,000,000 defense : 63.14% damage mitigation |
| 30,000,000 speed : 73.48% hit chance | 30,000,000 defense : 70.81% damage mitigation |
| 40,000,000 speed : 77.78% hit chance | 40,000,000 defense : 76.26% damage mitigation |
| 50,000,000 speed : 80.71% hit chance | 50,000,000 defense : 80.49% damage mitigation |
| 60,000,000 speed : 82.88% hit chance | 60,000,000 defense : 83.95% damage mitigation |
| 70,000,000 speed : 84.56% hit chance | 70,000,000 defense : 86.87% damage mitigation |
| 80,000,000 speed : 85.91% hit chance | 80,000,000 defense : 89.40% damage mitigation |
| 90,000,000 speed : 87.04% hit chance | 90,000,000 defense : 91.63% damage mitigation |
| 100,000,000 speed : 87.99% hit chance | 100,000,000 defense : 93.63% damage mitigation |
| 200,000,000 speed : 93.13% hit chance | 110,000,000 defense : 95.43% damage mitigation |
| 400,000,000 speed : 96.77% hit chance | 120,000,000 defense : 97.08% damage mitigation |
| 500,000,000 speed : 97.70% hit chance | 130,000,000 defense : 98.60% damage mitigation |
| 1,000,000,000 speed : 100.00% hit chance | 140,000,000 defense : 100.00% damage mitigation |
I wouldn't discount any stat just because it doesn't feel effective right now. You don't know when Ched will have a brainwave and rewrite the balance. So many people upset because they've left dexterity behind and look what happened now.
It doesnt help much, the table on the left would need to be Dex vs 10m Speed to show the difference in this situation
I wouldn't neglect either personally. But dex is more useful whilst attacking others and defence is better when being attacked imo.
Flash/smoke/tyrosine make your dex a ton stronger. Not so useful when it's just waited out though.
Flash/smoke/tyrosine make your dex a ton stronger. Not so useful when it's just waited out though.
Currently Defense is the only stat worth whoring due to how little you need to completely mitigate all damage.
Defence is probably better, but also consider that whitout defence but with armor and life merits I can take several hits. Even a headshot won't be deadly if I have all my life. It usually takes 3/4 shots to beat me. So with something like 90% miss chance your opponent will likely stalemate before he can beat you. Also, if everyone keeps training def end not dex people will start to train str more than speed, so there's a rock paper scissor thing to consider too.
Interesting point on this - since the changes to accuracy I've only been able to verify that "full mitigation" for dex is beyond 1:36. Previously I verified it for around 1:80 and the 1:100 curve worked perfectly for all available information. I assumed the curve for speed:dex had not been fiddled with at all, but I can't actually prove that (for example I spent about 20 full attacks and couldn't hit a 1:65 ratio).
It won't affect the maths or arguments based on the maths too much either way, but it's worth nothing. And if you're willing to spend a lot of e to test, I'll let you know how you can help :P
If you consider two players:
- Player A has 1 : 1 : 1 : 1 (str/spd/def/dex)
- Player B has the same and the option to whore one of their defensive stats
whoring Dexterity works best for Player B up to about 1 : 1 : 1 : 5.2, and Defense is better beyond this.
It won't affect the maths or arguments based on the maths too much either way, but it's worth nothing. And if you're willing to spend a lot of e to test, I'll let you know how you can help :P
If you consider two players:
- Player A has 1 : 1 : 1 : 1 (str/spd/def/dex)
- Player B has the same and the option to whore one of their defensive stats
whoring Dexterity works best for Player B up to about 1 : 1 : 1 : 5.2, and Defense is better beyond this.
DEF > DEX even now.