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Current Temporary Debuff/Armor Matrix

Started by Andyman [471591] on in Tutorials & Guides.

11 replies · 1.24k views · thread synced · 15 days ago · View on torn.com
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Andyman [471591]
Last updated by Andyman 12th of May, 2020.

tl;dr - one-two-three:

1.) Combat Helmets are still bad in battle
2.) Smoke grenades are currently the only way to lower your opponent's Speed if they are wearing a welding helmet. (tyro from prior attack + flash now has a counter)
3.) If your opponent is not wearing a Hazmat suit, you can massively improve your hit-rate by rolling a Melatonin-effect in from a prior attack and throwing Tear Gas at your opponent.

[image: i.imgur.com]
Vladar [1996140]
I can’t understand why he made Sand only to have it just do what pepper spray does and make it blocks me by anything...
Ratna_Sari [2390783]
btw nerve gas

Nerve Gas (Temporary)


Market value: $0


Sell Price: $0


Buy Price: $0


Circulation: 10


Description:


Odorless, colourless and extremely potent, Sarin Nerve gas paralyses the lung muscles to cause death from suffocation within one to ten minutes after inhalation.

Effect:


Opponent receives Contaminated damage over 9 turns.
Andyman [471591]
We'll see what actually gets implemented.

"Contaminated damage" might not be straight linear damage like we're used to with burns/poison/laceration.
QJedi [32586]
Love this chart, R+.

Didn't the Medieval Helmet used to protect from some temps? It doesn't look like it does anymore, but it's still listed as masked. Does that just mean it protects your face?