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Indubitably[2117849]
· 40 likes · It has begun... wars are actually wars now. Except with no incentive to do them still. Also R.I.P to all factions that had dreams of getting into the top 20. You have to work 3x harder now to get there.
Rum4nyby[1567187]
· 21 likes · Actually, this just makes it harder for you lot to get past us in respect. So we can retain number 1 for longer
- If you want to join an empty slot on a territory wall, it will use 5 energy. Replacing an opponent on the wall after defeating them, however, will not require any additional energy.
We want to reduce the reliance / impact of reviving during territory wars. Reviving is an important part of the warring experience, and it will remain so in spite of these changes, but the significant cost that comes with revives often deters many factions from participating in even small-scale wars. This change will help to refocus territory warring back towards a faction's strength and energy, rather than their bank balance.
I mean, kinda the opposite, they have been making the most of the mechanics whilst it lasted... They have a nice buffer that will be much harder to close now
Even though I'm in a faction which could with all the min-max wall slutting techniques available if we have any hopes of catching up with the big boys. I'm actually completely for this change. In my eyes throwing bodies mindlessly at a wall shouldn't constitute a win. Now it is much more likely the bigger faction will come out on top, regardless of how many lowbies you got to throw at a wall and how many revives you can pay for.
Real wars gonna be a whole lot more interesting in my eyes.
Would you mind explaining this a bit more, please? I thought revivers would only revive people of contracted factions in hospital so there shouldn't be any impact.
Sorry for the question, I'm still quite new to this game...