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Basic Money Making Options by a Basic Player

Started by cats [2155267] on in Tutorials & Guides.

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cats [2155267]
Scraped a few things together, hope this helps ;p

1. Basic income:
These ways are mentioned everywhere, but I'll restate them anyways.

- Traveling: Makes a couple million a day if you're somewhat active. May need to check in a few times. Setting timers are a good idea.

- Bank interest (Not cayman): Also makes a couple million a day if you have about a billion down. Best source of income with merits in my opinion. (Deposit 2 weeks until 2bil (3bil with oil special), then for 2 months.

- Jobs: Low stats go to 7* Sweet shop, decents stats go to AN. Edvds and cans pay nicely.

- Stock benefit blocks: Will pay really nicely if you have a couple. Decent ones to go for early on are TCHS and LSC. SYM and FHCs are the next ones to shoot for considering income.

- Trading: An alternative to traveling for dedicated torn addicts. Requires more effort than traveling, but can make more with some effort. (Unless you have scripts for everything, then just click on script triggers for hours on ;p)

- Crimes: Requires years of dedication to actually profit. I heard that kidnap major and PAs pay nicely.

2. Sacrificial income:
Only do these when you're desperate.

- Slutting/Runaways: Very bad for your stats, and pays moderately. Somewhat helpful of you have extra energy waiting around.

- Revives: Unless you're in a reviving faction, this isn't a good idea, as it can drain your energy rather quickly.

- Hunting, might pay high if your hunting skill is really high, but it is absolutely not worth it to spend tons of energy on it, as it can take more than 100k to get your hunting to 100.

3. Risky income:
High risk, high reward.

- Company flipping: Have made myself quite a lot by flipling cheap companies. Patience is key when dealing with companies.

- Muggings: Needs some luck and patience. Unless your stats are decent, you will have a hard time with this. Quite nice when it pays off. (At least from what I heard..)

- Stock trading: Would not recommend until you have billions in liquid, but it can make a LOT OF money if it pays out well. Need lots of patience.

4. Special income:
Needs some sort of irl talent.

- Art commissions: Usually dominated by a few amazing artists. Pays well but takes a lot of work.

- Poker: This is a very risky source of income, but if you consider yourself a decent poker player, you might want to give this a shot. Some people play for fun and don't care if they lose money.

- Computer science: I honestly have no idea how this works, but I saw people looking for API programmers in trade chat. Also can make up to 2.5k irl if you find bugs.

- Events&Competitions: Can make insane amounts (For non-rich people) of money if you dedicate yourself to it. Best example is Christmas Town.

5. Chump change:
Little things that boosts your income.

- Bits n Bobs: Buy low, sell high. 100 limit.

- 1k wheel and 50k wheel: These usually lead to decent results after a while. Have gotten a business class ticket once on the blue wheel :p

- Take a little time to find the best trader. About five minutes of looking at price lists could save you a lot in the long run.

- Blood bags: Buy at 17k, sell at around 30 to 45k. (Need edu)

- Bounties: Put this in "chump change" because high bounty rewards requires insane stats to claim. Probably worth picking up decent bounties for merits.

Made on mobile, probably a few errors. Lmk if you find some please ;)
Chickendino [2416181]
Idk about you but imo i wounldnt say slutting income "isn't that much" because i do it and i earn about 10mil a day at least which to a new player would be abit of money. But it does sacrifice your energy for training and i would just say decide for yourself as a player if you need the money or energy. But pretty good guide summing it all up.
Hippocrates [2193696]
actually revives are good if you are in a reviving faction. my calculations below:


720 energy if you are a donator
750 more energy from 3 xanax
150 more energy from refill
64 revives per day


if your faction does contracts for 3 days in a month,(probably more than that): 1/10 days reviving
36x64xxanax= nearly 1.9 billion-350billion=1.6 billion in costs(including dps)
better for training as you can utilise all of your natural e

a 29 slot perfect flier
24x365/10x2.3mil=2.014 billionx0.9=1.8126 bil without dp
you can't utilise the most out of your e, and with chains you get less then your average reviver(I based 3 days per month on chains and wars,you'll probably earn less)


also adding stock returns on top of this would be nice but sadly I am not an economic mastermind, all I know is that if they both invest for dividends and stuff this number will be more

buying a company is also a good idea, you can sell trains on top of the natural income

trading is easier than you think. It is all automated. but you will have to find a way to keep yourself in hospital.
DaDood [2204689]
You include stock benefit blocks, but not buying and selling stocks themselves.
Probably fits into Risky Income category.