Scientific Research Company
- A Scientific Research company is Large and starts with a maximum of 20 employees until upgraded by the director. The startup cost of one is $50,000,000,000.
| Specials |
|---|
| Stars | Name | Cost (Job Points) | Effect |
|---|
| 1 | Cellular Testing | Passive | 20% bonus to effects and duration of temp boosters (epi, sero, etc) |
| 3 | Medical Trial | 25 | Shipment of medical supplies (Nuemene, Box, Blood Bags, etc) |
| 5 | Nanobot Trial | 75 | +25% Passives to each stat for 24 hours |
| 7 | Gene Therapy | Passive | + 3% Gym Gains |
| 10 | Government Contract | 1,200 | 1 Cesium-137 |
| Job Positions |
|---|
| Rank | Recommended Stats | Stat Gains | Special |
|---|
| Technician | 180,000 INT / 100,000 END | 55 INT / 30 END | None |
| Chemist | 200,000 INT / 150,000 END | 60 INT / 40 END | None |
| Scientist | 300,000 INT / 150,000 END | 65 INT / 35 END | None |
| Lab Assistant | 80,000 INT / 50,000 END | 40 INT / 30 END | None |
| Clean Room Specialist | 80,000 MAN / 50,000 END | 40 MAN / 30 END | Cleaner |
| Principal Investigator | 200,000 END / 150,000 INT | 60 END / 40 INT | Manager |
| Process Engineer | 150,000 END / 75,000 INT | 65 END / 35 INT | Secretary |
| Sales Agent | 150,000 INT / 85,000 END | 65 INT / 35 END | None |
| Researcher | 300,000 INT / 150,000 END | 65 INT / 35 END | None |
| Stock |
|---|
| Name | Cost | RRP |
|---|
| Chemical Development Contract | Cannot be ordered | $80,000,000 |
| Biomedical Study Contract | Cannot be ordered | $125,000,000 |
| Atmospheric Study Contract | Cannot be ordered | $200,000,000 |
| Biotech Development Contract | Cannot be ordered | $300,000,000 |
| Jet Propulsion Contract | Cannot be ordered | $350,000,000 |
| Gene Editing Contract | Cannot be ordered | $400,000,000 |
| Government Contract | Cannot be ordered | $500,000,000 |
| Company Size Upgrades |
|---|
| Size | Cost |
|---|
| 20 | - |
| 25 | $5,000,000,000 |
| 30 | $10,000,000,000 |
| 35 | $15,000,000,000 |
| 40 | $20,000,000,000 |
| 45 | $25,000,000,000 |
| 50 | $30,000,000,000 |
| Staff Room Upgrades |
|---|
| Size | Cost |
|---|
| No staff room | - |
| Small staff room | $1,250,000,000 |
| Standard staff room | $2,500,000,000 |
| Large staff room | $3,750,000,000 |
| Very large staff room | $5,000,000,000 |
| Huge staff room | $6,250,000,000 |
| Colossal staff room | $7,500,000,000 |
If the goal here is to give out Cesium as a job special this would be awesome, and encourage more dirty bombs being made and dropped. If each employee could collect three a year that should be enough to stimulate the market without making the special too powerful. The 10* TV special is worth about 3mil a day, so it would put it right on par with that.
The thing is Dirty Bombs are post game content if you will. Something you need to grind for several years to achieve. The job requirements, and company start up cost should reflect this. The daily income seems high, but it is right on par with oil companies, and would take almost 200 billion dollars to fully upgrade the company in order to make the 500 mil a day. Advertising costs and employee wages would also have their costs associated. Being that the job requirements are so high it would drive up competition for high stat workers in the market, and create a paradigm shift for companies as a whole in Torn as high stat workers compete to join the new company.
An HOF faction could very well run one of these pumping out 1.5DBs a year if fully staffed, and generate billions of dollars for their members. This would drive faction warfare to all new heights, and also eliminate several billion dollars out of the stock market for some time.
The specials are very tailored toward faction warfare. Allowing weaker members to have a better shot punching above their weight class, and giving a slight all around boost to training season. Did I say more DB's yet?
The more I think about it the more I like it. Hell, some of these factions have so much money anymore may as well double the costs of everything.