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Merits that require merit

Started by Dalzadar [2242727] on in General Discussion.

21 replies · 570 views · thread synced · 7 days ago · View on torn.com
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Dalzadar [2242727]
Anyone else feel we need more merits for legitimate and actual achievements?

Where is the merit for playing 25,000 games of RR for instance?

If it ever goes in, I will be the first to get it ;)
Untouchable [1360035] Committee Committee
We need more merits that have nothing to do with networth and are a lot of work to get, most “hard” merits are really just expensive
Aezur [1950769]
"Alphabet Soup"

Achieve a chain of 25 on your own, hitting a player whose name starts with each letter of the the alphabet in order, excluding the letter your name starts with.
Confused_Edd [2069481]
I want the merit for spies and stealing medical items back. It was one of the few reasons for people to slave at those jobs, and saw that particular part of the game utilised. Without them, we're back to ignoring it, and lounging about in cushy high-pay jobs. Where's the sacrifice? Merits should cost something, more than just money, or time. They should be forcing us to use all parts of the game.
Leafeh [467479]
The problem is if you make niche merits that actually require a lot of effort, dedication, and their own gameplay path/style choice, you get people crying they are unattainable for the average player, or someone who has chosen to play the game in a specific way. For some reason you get people who feel like they are entitled to be able to just have everything possible.

Ched said at one point that he has no interest in adding merits/honours that take a long time to achieve on a specific path/playstyle. So don't get your hopes up.

This is the reason why you get flooded with basic bitch shit like "defeat someone with your hands on X day of the year" instead of something actually impressive that requires dedication and effort.

Edit: I actually found the quote from Ched

I'm not interested in adding additional honours / awards that pretty much require a user to dedicate their entire life to a single gameplay path. We've already made this mistake a couple of times and I don't want to repeat it. For example, the over-kill of awards for marriage duration.


with the idea of having merits/honours for reaching milestones in revives performed while abroad.

Honors that are specific challenges would be fine. If you have suggestions for these we can absolutely add them. Even one for simply "Reviving someone abroad" would work.

So yeah, this is why you'd get merits/honours added for something basic like "Revive someone while abroad", which takes all of one flight and one time energy spent and that anyone can do easily, as opposed to something more long term and requiring dedication like "Revive 1000 people while abroad".

I can appreciate why it's done this way, I just personally think it limits the game, and makes it a lot less fun in the long run. Torn is touted as a long term game after all, meaning long term challenges shouldn't be avoided.
HOLUX [509465]
Long-term achievements would then be: Have 500 awards, 750, maybe even 1000...

So that 'little' merits work up to THE merits.
_Abaddon_ [1617737]
The hunting awards for instance. Goodness me, the amnt of 4 hr travels u will need to make. U kinda give up playing torn trying to achieve that. There shouldn't be anymore merits like those.
Leafeh [467479]
I believe the hunting day event with increased hunting experience was introduced to try and mitigate this one a bit.
Smokey123 [248901] Helper
I think the increments that have been set for current merits are pretty good. 100, 500, 1000, 2500, 5000 (10,000) are nice round numbers to work towards but releasing higher tiers before the lowers is a bit silly.


There is a merit which does require merits to be reset if that’s any sediment :)

I don’t think jumping to 25k rr games is a needed merit at this current time.