i have to say i am interested with this revive being a chance since well.... not everyone makes a good doctor to start with. but i have to say WTF to now only 6 hours of medical cooldown. Hope ya got your blood packs filled for if not the wait is that much longer.
id also like to know why revivers get to know the % chance on a revive, but on a bust we just hoping we dont get % to help us choose which to do or not why do they?
ched did this in an effort to change faction warring, but this hurts loss sellers even more.
Not 1 person cares for career loss sellers
" id also like to know why revivers get to know the % chance on a revive, but on a bust we just hoping we dont get % to help us choose which to do or not why do they?"
shhh don't make them remove that as well
We do have the company special for busting, in fairness.
this will teach them to make money and grow in different ways, i dont see this as a bad
I agree, loss selling should be a career phase, like a stint in retail while at college or school.
Overall I think these changes are pretty good.
The 6 hour medical cooldown is a bit of a bummer but you now need to use less meds to get out of a hosp, so it kinda balances there.
Nerf to revive fests and outside hits IMO is good - helps to prevent war being a function of money and strength in numbers and encourages more 1 vs 1 wars which will be great to see.