I would like to see something implemented to reduce the drug cooldown timer (DCT).
There are a lot of ways to go about balancing it that I believe could be beneficial to the individual players, and the over all health of the Torn economy as well.
Some ideas for how to possibly implement this type of feature would be along the lines of:
A passive DCT reduction.
Having a small, incremental increase as a merit upgrade.
A fixed, passive reduction from a new/existing stock bb or company perk.
Purchasable via respect as a faction upgrade.
As part of a new Education.
Having a one-time fixed/percentage DCT reduction from an item.
The item could be:
Limited to a special calendar event.
Found in the city.
Purchased abroad at a fixed price and quantity.
Looted from a new/existing NPC.
Given from a new/existing bb reward from the stock market.
Be bought using job points from a company.
Purchasable via mission credits.
A reward for community event contests.
A book.
An idea to balance this could be to tie this item to the booster or medical cooldown. In this way, the number of uses can be limited at a predetermined and adjustable ratio. While I would love to see this as a tradable item, it doesn't necessarily have to be. There could also be an education requirement.
I believe this would open up several new pathways for many positive things for Torn. Players would have more choice in progression style, there would be more variety in the rewards for things like merits, mission, company perks, faction perks and educations. It could also be leveraged as means to fight inflation of the Torn dollar.
Anyway, give me your thoughts if you agree or disagree. And don't forget to subscribe and smash that like button! My Patreon info is in the description.
There are a lot of ways to go about balancing it that I believe could be beneficial to the individual players, and the over all health of the Torn economy as well.
Some ideas for how to possibly implement this type of feature would be along the lines of:
A passive DCT reduction.
Having a small, incremental increase as a merit upgrade.
A fixed, passive reduction from a new/existing stock bb or company perk.
Purchasable via respect as a faction upgrade.
As part of a new Education.
Having a one-time fixed/percentage DCT reduction from an item.
The item could be:
Limited to a special calendar event.
Found in the city.
Purchased abroad at a fixed price and quantity.
Looted from a new/existing NPC.
Given from a new/existing bb reward from the stock market.
Be bought using job points from a company.
Purchasable via mission credits.
A reward for community event contests.
A book.
An idea to balance this could be to tie this item to the booster or medical cooldown. In this way, the number of uses can be limited at a predetermined and adjustable ratio. While I would love to see this as a tradable item, it doesn't necessarily have to be. There could also be an education requirement.
I believe this would open up several new pathways for many positive things for Torn. Players would have more choice in progression style, there would be more variety in the rewards for things like merits, mission, company perks, faction perks and educations. It could also be leveraged as means to fight inflation of the Torn dollar.
Anyway, give me your thoughts if you agree or disagree. And don't forget to subscribe and smash that like button! My Patreon info is in the description.