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Escape during defends

Started by Bodowntown [2271963] on in Suggestions.

37 replies · 336 views · thread synced · 4 days ago · View on torn.com
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Bodowntown [2271963]
Currently we have the ability to customize how we react to an attack reload, never reload, prestige of how often a weapon is used, weather or not kick if able but nothing on when to run away

It would be amazing to see merchants training speed as much as there defenc lol have it set so we can choose health percentage of total before running away if able (lol I think this wi turn many people into metal slimes from dragon warrior lol)

This will increase the ease of getting run aways and increase the utility of the bachelor of health and science

Edit: have the ability to run away during defends when you're maximum health is a a certain percentage
SirEdge [2609907]
This would make it really hard to kill someone that is close to or higher stats, as they are almost certain to run away when you finally make some progress.

Having said that, it is a real flaw that people just sit there and take hit after hit without attempting to run.
Butters [34298]
Escaping is meant to be for someone who bites off more than they can chew in an attack, not as a way for someone who is a passive defender in an attack to get out of it without either winning or losing.
SwordStrife [2319365]
I would have it set to a certain amount. Not giving you the ability to choose. Maybe only when you have 10% health left. Still gives a chance for someone to knock out over that amount. But also gives defenders a chance to run away.