So we have 6 elements which effect employee effectiveness
[background color=var(--bbc-body-bg-color)]1)Working Stats: +100 determined by primary and secondary stats
[/background]
[background color=var(--bbc-body-bg-color)]2) Settled in: +10max.[/background]
[background color=var(--bbc-body-bg-color)]3) Merits: +10max.
[/background]
[background color=var(--bbc-body-bg-color)]4) Director Education:+12max.
[/background]
[background color=var(--bbc-body-bg-color)]5) Addiction: best case = 0[/background]
6) Inactivity: best case = 0
If a player meets (I think) the recommended primary and secondary stats, i.e. they have double what it says on the company positions page, they would have 100.
Do you know how the increments in excess of 100 happen?
[background color=var(--bbc-body-bg-color)]1)Working Stats: +100 determined by primary and secondary stats
[/background]
[background color=var(--bbc-body-bg-color)]2) Settled in: +10max.[/background]
[background color=var(--bbc-body-bg-color)]3) Merits: +10max.
[/background]
[background color=var(--bbc-body-bg-color)]4) Director Education:+12max.
[/background]
[background color=var(--bbc-body-bg-color)]5) Addiction: best case = 0[/background]
6) Inactivity: best case = 0
If a player meets (I think) the recommended primary and secondary stats, i.e. they have double what it says on the company positions page, they would have 100.
Do you know how the increments in excess of 100 happen?