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Racket destruction.

Started by Havilah [1850645] on in Suggestions.

21 replies · 230 views · thread synced · 8 days ago · View on torn.com
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Havilah [1850645]
There should be a method or process in which a faction could destroy a racket in some way. This would give some power back to the lesser factions from having their rackets seized by HOF factions all the time. This would add depth to the game and give another way of thinking besides the strongest seizing everything mentality we currently have. Power is more than one dimensional.
Havilah [1850645]
Maybe some process such as a Dirty Bomb but on a lesser scale. You have to assign people to the task to do so. It takes so much time to do it and you have to buy certain equipment to complete the task.
TheCyberpunk [1850382]
I like this idea, but I would like to share with you the idea of fortifying/repairing a racket with certain racket activities, which spend nerve and lead to relative respect, monetary, and material gains for the faction, with the occasional chance to get a buff for a reasonable amount of time. The player will also be able to gain monetary and material rewards, as well as crime experience. Perhaps have faction group operations, where a member of a certain role can start one and request assistance, which a member can notify their faction chats or even do an API call (this can also be a notification but I can possibly see that as getting annoying and filling up the events list quickly, I'll just entertain the idea), or just wait patiently for a member to possibly (and hopefully) check the OC tab on the faction page and join it, in which it will start automatically once all online members required are present.

Feel free to add this to your idea.

R+
D3vl [710249]
This could be a fun add to rackets. Combine this with racket income being none tradeable items (racket items can only be used directly from faction armory) you could actually have a end to proxies right there.
Havilah [1850645]
Oh to the faction who is trying to swipe it if the defending faction is able to pull off the destruction of the racket. The swiping faction would receive a respect less based on their current value? The racket becomes a respect destroying booby-trap. :).
Havilah [1850645]
So are saying once the racket is destroyed than the faction could repair it as well? or the faction could upgrade the racket for boost of different types?
Regie [2037895]
Good idea, a nice little deadhand protocol, have a red button racket self destruct on faction leaders territory page. There would need to be a timer on the destruction though, would be a bit much to instantly destroy the racket at 99.9% taken.

Maybe something like 5-6 hr timer on trashing the place making it unusable and then a bonus 2-3 hr timer to loot it for one final smaller payout, that could be awarded for a successful looting or taking of the wall.
Havilah [1850645]
The only hole I see here is if the racket gives like xanax. The proxie could use the xanax then have it's members give money to the faction for the use of it. The money then is funneled back to the HOF faction. Though it could be like faction perks or such so that would work.
Kapten [829679]
Yeah for this to actually still serve the original purpose of rackets it would need to be a gradual process. You still want to have fights over good rackets. Maybe you could be able to delete one level per 24 hours or something?
Havilah [1850645]
The only hole I see here is if the racket gives like xanax. The proxie could use the xanax then have it's members give money to the faction for the use of it. The money then is funneled back to the HOF faction. Though it could be like faction perks or such so that would work.
Brian [85088]
Maybe the faction could do a territory assault on it's own territory to destroy it. People would have to join the wall in order to progress it's destruction. However, instead of showing who is on the wall it's an anon join so people outside the faction doesn't know which members are actually on the destructive wall. So you could technically prevent a faction from destroying it's own territories, but you'd have to guess when making attacks.

This type of thing could be used in reverse to repair a territory. Doing this would cause the aggressor faction to have to repair the territory after taking it in order to get the respect back out of it.

Also to add a little more risk for it, perhaps if there is a racket on the territory, it isn't 100% you can salvage the racket operation when repairing it. Each level that was destroyed has a lower chance of success to repair. So maybe a 75% chance to repair a racket back to level 1, and only 60% back up to level 2, and so on. Numbers can be adjusted to whatever or even change depending on CE or something.

Just spit balling stuff, feel free to use it or change it or ignore it :P
Amrak_Dezark [2189876]
I assume you're talking about non tradable items as the reward. And yes while that would happen it's less likely too. It's more likely they would use the xanax for growing the proxies. But it would also slow the income massively. Not all members would do it unless they got a discount. And even then you are limited by the amount that people actually use and required to track it requires alot more effort