How about an option for outside hitters to have an option to heal instead of fight? Someone is near death in a fight, someone joins the fight (equips morphine, med kit etc.) and has one shot at being able to use the equipped med item on this person. Obviously there numbers and equations above my head but it in theory would work like the revive or bust skill. But once they use their med kit they’re booted from the fight, unless their stats are too low, the medic is ineffective and you both are defeated. Be a nice twist to things, and give us some reason to put them med kits to use. What you fellas and ladies think?
Medics/Quick-Heals
Started by DOVER [502705] on in Suggestions.
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agree this is kinda cool and would like to see in a future update
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Ooh I like the sound of this R+
I just wonder the type of chain reaction it would cause in the item market along with revive prices. You’d have people sitting on outside healers instead of revivers or vice versa. It would just open up a completely new door. Imagine being neck and neck on your bonus hit and know if you use your weapon there’s a chance you’re done for. But your buddy was watching and healed you for 20% when he shot morphine into your butt with his bow and arrow. Somehow you managed to defeat your opponent with just 22 life left and claim that 10K bonus.
But give this ability to any player and not make it more/less effective based on intelligence but rather battle stats
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Where the old heads at with all the variables to work out in this suggestion? What would the negative effects be if “medics” were a thing? It would cost 25 Energy like a regular attack. And you would also have chance of missing your ally and getting taken down by his opponent. So it wouldn’t be a for sure thing. Also I kind of was thinking a bit about the DUKE missions. Often times we get unbalanced and uneven targets from DUKE missions. So we could hit up one of our faction mates (with more stats obviously) when we need that extra 20% of life to make that last critical blow to complete your duke mission. Also it would save peoples medical cooldowns since there would be less people in the hospital (theoretically). This also may ignite a wave of attacks against people healing instead of outside hitters. I mean I’m sure there are a lot of things I haven’t put in here but I’m not a genius that’s you guy :)
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Also, if you’re a noob and are participating in a chain, this would allow them to attempt taking a more difficult opponent since their faction mates can jump into the he fight and heal them. Instead of having to join the fight, assist and steal the bonus hit.
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Good afternoon! Bump!
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