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patch: one second between attacking turns

Started by biosterous [2377874] Wiki Contributor on in General Discussion.

360 replies · 7.69k views · thread synced · 3 days ago · View on torn.com
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iLoveSunnyDays [2518355] ×2 gratify [1615969] ×1

biosterous [2377874] Wiki Contributor
- Added system to enforce at least one second between Attacking turns for fairness & balancing reasons
slow things down, folks, slow it all down!
bogie [148747] Admin Staff
The newspaper article also goes on to explain this in further detail

This is something we have considered for a while and was recently discussed in committee prior to implementation.

For the vast vast majority of players you won't notice any difference, however this will work to greatly even the playing fields over those using (legal) scripts that make it easier to click attack buttons faster or those on faster internets in optimal locations for Torn's servers.

Additionally this also helps overall performance for the site during high attack sessions (elimination/valentines day) and gives people involved in NPC fights a fairer chance at getting more loot for their efforts too.
Aleks-ODBird [2259658]
Having tried it out immediately after the news article, it shouldn't be that much of a difference for the majority of players..

But I am instead currently experiencing a major lag in loading times.. Not sure if the two are co-related?

Edit: I have to say that this is a step in the right direction, especially for players in Asia..
Tormented- [2391698]
I actually see no issue with this

Whilst I admit I do predominantly play on mobile and as such don’t use (Or even know) of the scripts in question, anything that makes the game fairer for everybody is a positive change in my opinion
Aaassh [2546369]
One-second minimums will also help to relieve the impact of major events upon Torn’s servers. During high-profile attacking contests such as Elimination, or popular events like Valentine’s Day, many players have a propensity for spam-clicking the attack options, a behaviour that has the effect of slowing things down for everyone. The one-second minimum makes spam clicking absolutely pointless - but we know some people will probably give it a go anyway!


Will this mean the return of 10E love juice attacks during valentine's day?
skmoonlight [2619860]
This also makes items like pepperspray less effective.
Now you can only do 19 attacks while you pepper sprayed your enemy instead of all 25
Spliffy [315389]
So instead of addressing the issues leading to slower attack pages for certain players, the answer is just to slow everything down to suit?

Can we have some sort of balance applied to people depositing money then because this just seems like another massive nerf to mugging.
LTJELLOMAN [1161626]
Removed additional activity requirements for company employees causing sudden effectiveness loss

this proves changes can get removed too!
boo [1544641]
If chaining wasn’t already boring enough (it takes ages to burn through stacked e + booster space) A ONE SECOND WAIT PER ATTACK ROUND is going to drive me f**king insane.


What a stupid update.
Chedburn [1] Admin Developer
I'm afraid to say, in regards to improving international network quality and manipulating the speed of light, our abilities are limited.
Legion [2190940]
So flying seems op then unless you just log out and sit. I mean 15 seconds + this and not to mention if the mugger has bot hunter on them. All low stat muggers may as well hang it up too those 3+ hit attacks probably won't cut it now. Rip mugging


[image: cdn.discordapp.com]
Matty_h [48911]
Exactly this, so unless you add a 1 second delay to every page you’ve nerfed mugging now. Unless someone can 1 hit their target you’ve effectively given the target more time to deposit the cash.