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JackKelly[2271177]
· 18 likes · I'm guessing you aren't a chain watcher. There is usually at least one person that takes time to babysit the chain, and only hit when the clock gets low. It can be a pretty boring job, especially during the slow …
Hitter[2625699]
· 15 likes · having you natural e ready before a chain it allows ya 6 hits plus 1 xan 16 hits in total be stacked gives you 40 hits plus one xan if you dont have cooldown 50 hits in toatal ,50 hits …
CHINGADERA[2270005]
· 12 likes · Do you even chain? [image: i.imgur.com]
Why do we stack for chains? I understand stacking for war, you want a ton of energy to hit people quick. But what is the benefit of stacking E for 24-36 hours before a chain starts. Essentially you waste all that natural E after the first xanax. Also you risk losing E to an OD. People may say the chain takes less time, but really it does not. If you started the chain 24 hours earlier that would give everyone an extra say 600 E to attack. That is good for 24 more hits, right. 24 X100 is 2,400 hits, lets call it 1500 hits because there be slackers. That would cut your total commitment to the chain down by 24 hours (stack time) + however long it takes faction to get those last 1500 hits.
having you natural e ready before a chain it allows ya 6 hits plus 1 xan 16 hits in total be stacked gives you 40 hits plus one xan if you dont have cooldown 50 hits in toatal ,50 hits is better than 16 and people want to finish the chain fast so they can go back to train not keep a chain 4 days so people attack with natural e
Depending on faction, allows you to schedule the start of the chain for when people will be most active, and allow them to have extra energy stacked from the previous day(s) of not being active.
If everyone in the faction is equally active all the time, then you could just start it earlier without stacking and no ill effects. There is a reason a lot of chains tend to start on a Friday afternoon :)
I think they were questioning "why not just start it a day or two earlier to use both natural E and xanax during that time you would otherwise be stacking and losing natural regen"
The point is the total time committed for the chain would be less if people start with only natural E stacked plus zero drug cool down. The point is to reduce time off training right, and also not drop the chain. I guess the actual time doing hits will be more, but the total time off training would be less. It would have to be right? I think the concern must be the chain dropping.
Anyways, I think it deserves someone commissioning a study or something.
I'm guessing you aren't a chain watcher. There is usually at least one person that takes time to babysit the chain, and only hit when the clock gets low. It can be a pretty boring job, especially during the slow periods. The quicker a faction can knock out a chain, the less chainwatchers are needed, the less chance for it to break.
Someone with a full stack and no cooldown can immediately make 56 hits counting the points refill. Not stacked can make 22 counting the refill. 34 more hits times 25 members comes out to 850 extra hits that you are starting with. 1700, if 50 members stack.
edit; Furthermore, if somehow the entire faction was stacked and ready at the beginning of the chain. The length of time the chain took would be reduced by a greater amount than it took to stack.
The main issue is that if it lasts longer, you get more changes to brake the chain. If you have 100 members around the world that can keep the chain alive day and night, then you can just start anytime without stacking. But that's just hard to find. We brake chains when we are all stacked, so I guess it's easier to brake it if we don't stack
what your missing is the fact that the faction wants to go back training ASAP that means getting the chain done ASAP.
sure in a faction that regularly does 25k you can f**k up and you can OD and it'd probably make a small difference if any, but when you're in a tiny faction with dedicated 40/80 members that 1k e stack really makes a difference at the initial start time.
It takes longer to complete the chain and therefore more time to screw it up. Plus, the additional 35 hits per person makes the risk of dropping the chain, lower.
Yeah, I am a solid chain contributor but I don't watch the chain. So I understand minimizing the total chain time being the priority as opposed to minimizing the total time off chaining.
also, stacking for chain and having no drug cd at chain time means you won't have the xanax debuff for like 46 hits, which is huge for taking on tougher targets and getting higher respect per target -> better contribution per hit for your faction.
I guess the actual time doing hits will be more, but the total time off training would be less.
I must be missing something but does not the time doing hits = time off training..
10 hours off additional chain doesn't mean 10 hours that is taken from training? Unless there's a different clock for both the two things..
Also, assuming you come in the chain with 400e (16 hits), it would take at least an additional 12 hours to replace 2 Xanax and the natural E that was not in the stacked e at the start of the chain..
It rarely makes sense to stack outside of war; it wastes tens of millions of dollars worth of natural E regen, potential drug cooldown, and sometimes potential refills... you're typically better off respect-wise using that energy on mini 10-chains instead before the big chain, especially if war specials are active and/or retals come available.
That said, faction members comparing hits with one another is a form of competition... and we don't currently have much competition in Torn at the moment, so stacking makes sense from that standpoint.
To clarifying though... during war, stacking energy and NOT fighting on Xanax-effect is incredibly important.
Some factions can reset their branches straight away. With stacked energy anyway. Then you’re up against the clock to smash out as many hits as possible. Usually a 10k can be done under 24 hours if stacked, if not stacked you’re looking at all the additional time so closer to 2 days.
For 25k chains I will usually have 1000 ready to go, and then enough time to pop a vic so I can say hello to people I wouldn’t usually be able to take on. It also means none of my med time is really touched if I go for my usual chain list..so I’m gaining maximum respect per hit. After the first couple of hours I aim for as many level 98/99/100 players as possible, as they all pay out the same amount of respect. I’ll also hit some 90-97 if my med times are starting to grow.
16 hits at the start of a 10k+ chain is going to leave you well short of the 1% mark on a chain when most of your faction are stacking.
It takes a lot of the pressure off the chain if the beginning is loaded with everyone firing off an extra 34 hits. But yeah, competition with faction-mates is also huge.