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Wollongong[12833]
· 10 likes · Once did a solo chain of 15.
biosterous[2377874]Wiki Contributor
· 6 likes · hmm, this should interesting to maximize. assuming no inactive refills, because it's more fun to come up with something that theoretically any player could do with just luck + resources energy counts: 1000 (stack) book: Ugly Energy (e cap is …
JJC[462912]
· 5 likes · All depends on if a returning inactive wants to spend their refills on a chain. Best case someone returns with 300 refills. 300 * 6 (donator status) = 1.8k minimum off the refills alone.
What is the longest (credible) solo chain you are aware of?
Edit- I was thinking of what could be done to increase the number of hits a person can pump into a chain on their own. Starting stacked is straightforward enough (40 hits), with something like 35 hits as fast as possible and then roughly 20-24 min of regen on the last 5. Then another xanax provides 10 more, with 20-24 min of regen on the last 5, which might get the player close enough to get one regen hit, then refill and get another 20-24 min of regen.
Then trying to think of using cans vs FHCs vs MCS vs job specials to maximize energy- FHCs (like daily refill and inactive refill) kill a lot of natural regen by pushing the player all the way to the natural regen cap so that seems problematic. So I am thinking using 25e cans would probably be more helpful, with faction booster perks along with MCS and job specials at the end of the chain, but maybe there is a better way. Figured that a person with an answer to this question would already have worked this out.
All depends on if a returning inactive wants to spend their refills on a chain. Best case someone returns with 300 refills. 300 * 6 (donator status) = 1.8k minimum off the refills alone.
I guess folks can use refills how they like, but it seems crazy to me to us inactive refills on anything other than insane training to try to catch up on some of what I missed.
assuming no inactive refills, because it's more fun to come up with something that theoretically any player could do with just luck + resources
energy counts: 1000 (stack) book: Ugly Energy (e cap is now 250, which boosts refills and FHCs) max voracity + 9 FHCs (so 9x250) = 2250 refill: 250 refill post new day: 250 xan: 250 10* farm (10JP for 7e, 100 uses cap per day) = 700 10* farm post new day: 700
total energy: 5400. divided by 25, that's 216 attacks.
now, is that enough to last through the xan cooldown to take another xan? let's assume perfect luck, and the xanax cooldown rolls the minimum of 360 minutes. also, the first 10 attacks are done incredibly quickly to start the chain timer, the player immediately takes said max-luck xanax, and starts slowchaining with the remaining 206 attacks
waiting 3 minutes between attacks will last 618 minutes, which is actually long enough to outlast the longest xan cooldown (480 minutes)
waiting 4 minutes between attacks will last 824 minutes, enough to take the second xan after 90 attacks and then another one after another 90.
waiting 4.5 minutes brings it to 927 minutes, with one xan every 80 attacks. this brings it up to 246 total hits without regen, of which 236 are after taking the first xan. at this rate of hits, this is juuuust shy of getting another perfect-luck xanax in (cooldown will end after the 240th post-xan hit).
by doing a lot of effort minmaxing, you could also ensure you get a fair amount of natural e in over the course of this time (which is, as a reminder, about 15.5 hours of solo chaining) by dipping somewhere under 150e just before the clock ticks over on a ten-minute mark.
i think i might've messed my count up somewhere too. but anyway if you risk it and go 4min50sec and have good xanax luck and minmax to get some natural e along the way you can do a 250 solo chain. it'll take a stupid-long time. don't do it.
(i'll look at love juice later unless i forget or don't feel like it)
e: things i forgot: - quarterly energy boost from the newsletter (thanks, damaster!) - every six hours you can take another FHC - MCS can give another 1k energy (thanks, SirEdge!)
ah yeah, i thought of that bun then it slipped my mind, thanks for the reminder! also i completely forgot about being able to use another FHC every six hours
I believe with proper planning use of job points, etc, the only true limit is the fact a person can only reference their screen within 5 minutes for so long before needing sleep.
yes another thing i forgot! a maxed block of MCS would be another 1k energy - you can technically have enough stocks to be given more than 1k on payout, but then you'll hit the energy cap and just get 1k lol. from what i've heard it always pays out all at once - i've just the first increment so i can't confirm myself though.
i've found that most online communities i've seen lean strongly towards either e: or eta: for edits
in my experience torn leans more towards e: but there's a fair amount of eta: too! i don't think it's very obscure, but it definitely would seem that way if you've mostly been in communities that don't lean that way :)