Skip to content
TORNLIFE More

API for Elimination

Started by CRLF [2095076] on in Bugs & Issues.

22 replies · 600 views · thread synced · 3 days ago · View on torn.com
About this thread

Posts archived: 23 / 23 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Counted by TornLife from the archived posts.

Archived posts
23
Discussion span
→
Authority score
62 / 100
Historical score
48 / 100
Story score
64 / 100
Engagement score
73 / 100

People posting, likes and official posts are not counted for this thread yet: on threads longer than one page they come from a periodic pass over the archive, which has not covered it.

Most-liked replies

CRLF [2095076]
Would it be possible to have a player's elimination team name (or id number) included in the API results for player > profile?

This would be helpful in running reports on teams to see how the teams are doing. A full report on competition-only attacks would be wonderful, but I realize that's a lot more work for the devs. So if I can get the team assignations for players, I can at least see overall attacks won / lost.
Kivou [2000607]
What would be nice tho would be to be able to see if a player belongs to the key owner team before elimination starts.
The main use for it would be discord verification which currently can't be automated (except with in-game script that connects to the chat).

Case 1: player didn't join a team
"competition": {
"name": "Elimination",
}

Case 2: player joined the same team as the key owner
"competition": {
"name": "Elimination",
"score": 0,
"team": "keyboard-warrior",
"attacks": 0
}

Case 3: the player joined another team
"competition": {
"name": "Elimination",
"score": 0,
"team": "",
"attacks": 0
}


That would be a nice addition to fight in-game border-line scripts.
Andyman [471591]
+R

This seems like one of those 5 minute developer changes that adds an immense amount of value to the playerbase while giving no real competition edge/advantage to any one team.
Kwack [2190604]
Would also be great to have this feature (saying if someone is in your team or not) in the competition section of the profile page, not just in the API :) but yeah, definitely need some way of verifying members without needing to make a script to scrape chat logs.
DeKleineKobini [2114440] Committee Committee
I'm against this change. Sure, having automated verification is fairly nice, but I love how during these few days, it's possible to infiltrate the enemies communication. It adds another level of strategy imo
Kivou [2000607]
Before elim starts there's not much point of joining other teams servers except for extra memes and after elim starts automated verification will be available anyway.
So it's really more about helping the team management to focus on relevant actions rather than switching back and forth from websites to check who's who...
But yeah I get what you mean.
Kivou [2000607]
Works great tho I have a small remark.
In the user profile section "team" relates to the human readable name (ie "Keyboard Warrior") where in the torn section we have "team" -> "keyboard-warrior" and "name" -> "Keyboard Warrior".

It's a small remark but I think it's worth mentioning.

Thanks for the very quick response ched! It's appreciated.
skmoonlight [2619860]
This doesnt work correctly.
I can see some shortbus members (while i am not in shortbus) but i can't see the team of people in my own team

Pm me for the id of the member i can see it for that isn't in my own team (if wanted/requested).
Chedburn [1] Admin Developer
Yes please PM me the details.

This was all fully tested and I'm unable to reproduce any problems, so I'm a bit lost.
Chedburn [1] Admin Developer
These things never take 5 minutes :)

It seems this isn't going to be possible this year, the caching system is occasionally revealing a player's team to outsiders. There's a new rebuilt version we've had to create for the API permissions project that'll be live later on which will resolve this caching problem.