At about how much stats do happy jumps become ineffective?
Happy jumping
Started by Nuudle [2537623] on in Questions & Answers.
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400k each stat normally
800k each stat when in a 10* AN
800k each stat when in a 10* AN
To add on to that, I think I read somewhere its 600k in 10*AN without faction perks, and 800k only if faction has +24h booster CD. Dont quote me tho i forgot where I saw that
Happy jumps outside of a 10* AN become ineffective at 400k in the trained stat, and 800k - 1.000k in a 10* AN. In case you are hesitant to take the happy jump for fear of OD, please take a look.
Just an addendum, these values are for 24h booster cd. Just double it for 48h booster cd
The 400/800k points are close to the max point with 24h. Its better to calculate using happy gained, imo. For normal people, 300/600k are the points where it starts to become bad. Again, as per my previous post, this is the happy you gain in 24h booster cd
For example, happy gained in 10* an with 24h booster is 50k, in 48h booster 10* an, 100k. For 100k the stat cap is 1.6-2m
For example, happy gained in 10* an with 24h booster is 50k, in 48h booster 10* an, 100k. For 100k the stat cap is 1.6-2m
I see, thanks!