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Group Stealth

Started by Brian [85088] on in General Discussion.

11 replies · 267 views · thread synced · 7 days ago · View on torn.com
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Brian [85088]
If one person attacks you, they can stealth.

If two people attack you, you can automatically identify both people.

If fifteen people attack you... Two throw smoke and make no attacks. One person uses an injectable booster and makes no attacks. Seven people actually make attacks against you. Five people join the fight and make no attacks... You can automatically identify every single person!

What do you guys think about being able to stealth during a group fight?

Is it even possible for the current coding or servers to support group stealth?
SeaLion [250755]
Yeah, if you get jumped by 5 people you really going to remember their faces when they done beating the piss out of you? I don't think so.
Shooby [2510470]
While this is true, you can't make any real life comparisons to this game. If you make one, you have to acknowledge the rest and if that's the case, then the entire game is broken.

I personally like having a way to break stealth. Makes the game more interesting for people like me with shit stats who normally would have ZERO chance at finding out who a player with high stats that's sitting on you for hours making stealthed hits.
Andyman [471591]
I've always been a proponent of simply taking the player with the lowest stealth % and using that for the group. All or nothing in terms of identifying stealth successfully.

The way it exists now seems wonky and makes suppressors useless in group fights.
cookdandbombd [2450557] Reporter
Stealth is sitting perfect, I can't see any need for any changes to it, or any benefit or need for group stealth.

It's well thought out now, in that using a non-damaging temp only counts for added stealth on the first turn, because they'll have seen your face if you hit them before you use one.

If fifteen people attack you, then it's very hard to argue that it's an attack that's in any way stealthy
Andyman [471591]
If some rando is going through your faction, stealthing each attack, you can camp one of your factionmates and click "join" the moment it appears to ID the mystery attacker.

It bastardizes the "guaranteed stealth" company specials and books.
cookdandbombd [2450557] Reporter
I know, sitting on people's pages is a brilliant game mechanic :-)

What gameplay options does group stealth provide? Grouping is a way of levelling the playing field against a much stronger aggressor; can't help but feel that providing ways of blocking the people doing it would be hideously OP. They should be available for retals and such.