In light of the new armour types with bonuses added in the recent patch, I think it would increase the skill and fun of Torn PVP combat if we were allowed to choose what limbs to target when attacking.
Concept
Each limb has a unique damage hit chance and damage bonus ascociated with it (I think this is already somewhat in the game). For example, the head is hard to hit but takes a lot of damage if hit, vice versa for the torso. Hands, arms, feet and legs have minor debuffs ascociated if hit such as losing some effective dex scaling up with damage dealt to that limb. Here's a list of the exact debuffs I think would be cool to add:
Head: 5% higher crit damage + 5% higher crit chance + 15% higher base damage, 40% base hit chance
Torso: default damage and default hit chance
Hands: 70% base damage + reduce opponent speed by up to 50% scaling with dmg, 60% base hit chance
Arms: default damage + reduce opponent speed by up to 15% scaling with dmg, 90% base hit chance
Feet: 70% base damage + reduce opponent dex by up to 50% scaling with dmg, 60% base hit chance
Legs: default damage + reduce opponent dex by up to 15% scaling with dmg, 90% base hit chance
The main concept is to implement a system similar to VATS in Fallout, where the enemy outline allows you to select what limb to attack aswell as the hit chance you would do on each limb (i.e. hands, feet, head etc.). You select what weapon you use, then click on the desired limb you want to attack. Here's a little rendition below:
[image: i.vgy.me]
However, unlike VATS, since you dont know what armour bonus or weapons the enemy has until they use it, the hit chance of each limb is only revealed after the first successful attack on that limb, hence why the green highlighted limbs show no hit chance marker.
I was thinking, with this combat system, you could reward people with high speed and strength with enemy debuffs by attacking feet or hands, and provide more strategy with temps and weapon choice.
TLDR: Add pseodo Fallout VATS in torn combat
I think this addition would add more skill and thought into PVP combat and would like to know your thoughts on it! I hope I made the system balanced between dex and def whores and would like to know if you guys think this is a viable suggestion for the game.
Concept
Each limb has a unique damage hit chance and damage bonus ascociated with it (I think this is already somewhat in the game). For example, the head is hard to hit but takes a lot of damage if hit, vice versa for the torso. Hands, arms, feet and legs have minor debuffs ascociated if hit such as losing some effective dex scaling up with damage dealt to that limb. Here's a list of the exact debuffs I think would be cool to add:
Head: 5% higher crit damage + 5% higher crit chance + 15% higher base damage, 40% base hit chance
Torso: default damage and default hit chance
Hands: 70% base damage + reduce opponent speed by up to 50% scaling with dmg, 60% base hit chance
Arms: default damage + reduce opponent speed by up to 15% scaling with dmg, 90% base hit chance
Feet: 70% base damage + reduce opponent dex by up to 50% scaling with dmg, 60% base hit chance
Legs: default damage + reduce opponent dex by up to 15% scaling with dmg, 90% base hit chance
The main concept is to implement a system similar to VATS in Fallout, where the enemy outline allows you to select what limb to attack aswell as the hit chance you would do on each limb (i.e. hands, feet, head etc.). You select what weapon you use, then click on the desired limb you want to attack. Here's a little rendition below:
[image: i.vgy.me]
However, unlike VATS, since you dont know what armour bonus or weapons the enemy has until they use it, the hit chance of each limb is only revealed after the first successful attack on that limb, hence why the green highlighted limbs show no hit chance marker.
I was thinking, with this combat system, you could reward people with high speed and strength with enemy debuffs by attacking feet or hands, and provide more strategy with temps and weapon choice.
TLDR: Add pseodo Fallout VATS in torn combat
I think this addition would add more skill and thought into PVP combat and would like to know your thoughts on it! I hope I made the system balanced between dex and def whores and would like to know if you guys think this is a viable suggestion for the game.