For me it was having read the rules and clearly with hindsight realizing I must have misinterpreted them.
[empty shell] vs. [empty shell]
Started by CRLF [2095076] on in Faction Discussion.
Posts archived: 154 / 154 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
Im really curious how this develops. Torn is a game of many nices and habitats and when you think you`ve probably have seen it all somebody develops happy jump inssurance to make a few bucks.
Although these empty shell ranked wars is something you could have seen coming, i dont know how bad it is really. Same with reviver factions, it just building arround game mechanics. And the people beining in these kind of factions do have to make sacrifices to other parts of their game, so all in all i`d say wait and see
Although these empty shell ranked wars is something you could have seen coming, i dont know how bad it is really. Same with reviver factions, it just building arround game mechanics. And the people beining in these kind of factions do have to make sacrifices to other parts of their game, so all in all i`d say wait and see
Personally, I think this game will be flooded with caches as more factions progress into the higher tiers. Highest i've seen for a 2nd tier win is 7 caches, with a few other 2nd tier wins giving 5 (i think?) so by the time factions are warring in diamond / platinum levels they could be getting 20-30 caches for a win?
Reward the factions playing 'properly' with a f**kton of cool weapons and armour, and it'll make cheesing the game at the very lowest levels very unrewarding in contrast.
Reward the factions playing 'properly' with a f**kton of cool weapons and armour, and it'll make cheesing the game at the very lowest levels very unrewarding in contrast.
AFAIK the rewards do depend on many factors.
So us having 10 member wars will most likely turn out to be shit loot.
The length of the war plays a part too I assume, the longer you fight and going back and fourth the more rewarding it would be?
Can we say getting more caches in the game will reduce the costs of the items? Yes and no. It could depend on the % and bonuses of the weapons/armour that you get.
So us having 10 member wars will most likely turn out to be shit loot.
The length of the war plays a part too I assume, the longer you fight and going back and fourth the more rewarding it would be?
Can we say getting more caches in the game will reduce the costs of the items? Yes and no. It could depend on the % and bonuses of the weapons/armour that you get.
Totally Not Saviors has received 856 bonus respect, 282 points, 1x Melee Cache
Don't Save Us has received 486 bonus respect, 160 points, 1x Small Arms Cache
Was kinda confused about the points since we didn’t have the upgrade but we were able to pull em out
Don't Save Us has received 486 bonus respect, 160 points, 1x Small Arms Cache
Was kinda confused about the points since we didn’t have the upgrade but we were able to pull em out
Doesn't seem like it was worth it...
It made us 3billion
A much better alternative to selling losses.
I'm tempted by this new method.
I'm tempted by this new method.
I think a lot of people will be now.
Go for it. We're done with it
The melee and small arms got sold for 3b??!! What were the effects
We didn’t open them. I know the melee got opened and it was the increased foot damage xD
We sold them in caches. With my luck it'd be shit. Turned out to be a good call xD