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how?

Started by nerdo_man [2525635] on in Questions & Answers.

6 replies · 317 views · thread synced · 9 days ago · View on torn.com
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fsh [2565962]
Lasts for 5 minutes, or until you go to hospital, or until it does all its damage ticks; whichever comes first.
_s10th [2672837]
[image: i.imgur.com]
See this?

That's how many seconds the effect lasts.

And here's other (normal) bonuses, pulled from the Wiki:
Unique Bonuses
BonusWeaponTypeProc RangeInformation
DemoralizedGold Plated AK-47Enemy Debuff20 - 23%Demoralized provides an additive 10% passive debuff to each of your opponents battle stats. Up to 5 of these may stack at once, for a 50% debuff to all stats.
FreezeSnow CannonEnemy Debuff20 - 25%Freeze provides an additive 50% passive debuff to your opponents speed and dexterity. Only one of these can be applied at once, although it can be applied simultaneously with other passive effects.
BlindfireRheinmetall MG3Damage Bonus15 - 20%Blindfire causes you to expend the remaining ammunition in your current clip in as many actions as required, in a single turn. With each successful action, the accuracy of the MG3 is reduced by 5.00.
PoisonedBlowgunDOT85 - 100%Poisoned causes a long DOT effect, with damage ticks starting at 95% that of the damage dealt when the proc occurs, and reducing to zero over 19 turns.
BurningFlamethrowerDOT30 - 50%Burning causes a short DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 3 turns.
LacerationBread KnifeDOT37 - 45%Laceration causes a devastating DOT effect, with damage ticks starting at 90% that of the damage dealt when proc occurs, and reducing to zero over 9 turns.
Severe BurningMolotov CocktailDOT100%Severe Burning causes a short DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 3 turns.
SprayDual SMGsDamage Bonus20 - 24%Spray causes an entire clip to be emptied into an opponent in a single turn, causing twice the damage of a regular hit. This can only proc while a clip is full.
EmasculatePink MAC-10Happy Bonus15 - 16%If the Pink MAC-10 is used for the finishing hit when you defeat someone, you will receive a percentage (the special bonus percentage) of your maximum happy.
HazardousNock GunDamage Penalty20 - 22%Hazardous causes you to receive a percentage of the damage you deal to someone else in the same hit.
StorageHandbagPassiveN/AStorage allows you to use two temporary items in a fight. You must use up an additional turn in order to withdraw the second temporary item.
ToxinPoison UmbrellaEnemy Debuff30% - ?Apply a 25% passive debuff to an opponents stats (random between: "Wither" - Strength, "Slow" - Speed, "Cripple" - Dexterity, "Weaken" - Defense). Up to 3 of each may stack, for -75%.
Sleep (Unreleased)Tranquilizer GunEnemy Debuff? - ?%Sleep will cause your enemy to miss turns until they receive damage.
And here's the discovered RW weapon bonuses:
Weapon Bonuses
BonusWeaponsTypeInformationRange
EvisceratePI, SGEnemy DebuffOpponent receives extra damage (%) under this effect16 - 17%?
AchillesCL, PI, PS, RF, SG, SL, SMBuffIncreased Foot damage (%)50 - 124%?
RoshamboCL, PI, PS, RF, SG, SL, SMBuffIncreased Groin damage (%)50 - 124%?
ThrottleCL, PI, PS, RF, SG, SL, SMBuffIncreased Throat damage (%)50 - 124%?
CupidCL, PI, PS, RF, SG, SL, SMBuffIncreased Heart damage (%)50 - 124%?
CrusherCL, PI, PS, RF, SG, SL, SMBuffIncreased Head damage (%)50 - 124%?
WitherCL, RF, PS, SG, SMEnemy Debuff-25% Passive Strength20 - 25%?
WeakenCL, RF, PS, SG, SMEnemy Debuff-25% Passive Defense20 - 25%?
SlowCL, RF, PS, SG, SMEnemy Debuff-25% Passive Speed20 - 25%?
Cripple??Enemy Debuff-25% Passive Dexterity [4]20 - 25%?
DeadeyeRF, PSBuffIncreased Critical hit damage (%)25 - 34%?
EmpowerCL, RF, SL, SMBuffIncreased Strength while using the weapon (%)51 - 94%?
QuickenCL, RF, SL, SMBuffIncreased Speed while using the weapon (%)51 - 104%?
DeadlySGBuffChance of a "Deadly" hit (5x damage)-- 2% --
PowerfulCL, RF, SMBuffIncreased Damage (%)15 - 17%?
SpecialistRF, SM, PS, MGBuffIncreased Damage (%), weapon is limited to a single clip20 - 40%?
BleedPIDOTChance at "Bleed" DOT effect, with damage ticks starting at 40% that of the damage dealt when proc occurs, and reducing to zero over 9 turns.20 - 24%?
Double TapPSBuffChance at hitting twice in a single turn15 - 25%?
FocusRFBuffHit Chance increase (%) for every successive miss15 - 16%?
StunCL, RF, SGEnemy DebuffChance (%) to cause opponent to miss next turn11 - 19%?
Paralyzed??Enemy DebuffAdds 300 seconds ‘Paralyzed’ effect (50% chance of missing turns) [5]??
DisarmPSEnemy DebuffDisables opponents weapon for (X) turns upon hitting their hand or arm3 - 4?
RageCLBuffChance (%) at hitting 2-8 times in a single turn-- 6% --
AssassinatePI, RFBuffIncreased damage (%) on the first turn54 - 92%?
ExposePS, RFBuffIncreased critical hit rate (%)7 - 10%?
PunctureRF, PI, MGBuffChance (%) of ignoring armor22 - 23%?
FuryCL, PIBuffChance (%) of hitting twice in a single turn11 - 23%?
ExecutePIBuffInstant defeat a target upon a damaging hit when opponent is below (%) life *-- 15% --
MotivationSMBuffChance (%) to increase all stats by 10% (up to 5 of these may stack)15 - 33%?
Wind-upPI, CL, SLBuffIncreased damage (%) after spending a turn to wind up the weapon126 - 146%?
Home RunCLBuffChance (%) to deflect incoming damaging temporary items36 - 66%?
ProficienceSMBuffIncrease XP (%) gained when used for the finishing hit-- 22% --
IrradiatePIEnemy DebuffApply 1-3 hours [6] radiation poisoning when used for the finishing hit100%
PenetratePIEnemy DebuffIgnores (%) of enemy armor mitigation-- 32% --
WarlordRF, SG, SM, MGBuffIncreases respect gained (%)19 - 25%?
ComebackSMBuffIncreased damage (%) while under 1/4 life-- 51% --
BackstabPIBuffChance (%) of double damage when opponent is distracted-- 36% --
ConserveRFBuffIncrease (%) ammo conservation-- 26% --
RevitalizeRFBuffChance (%) of restoring the energy spent attacking, when used for the finishing hit-- 11% --
PlunderPIBuffIncrease (%) to money mugged when used for finishing hit-- 27% --
BloodlustSLBuffLife regenerated by a (%) of damage dealt-- 11% --
Sure ShotRFBuffChance (%) at a guaranteed hit-- 3% --
SmurfMGBuff(%) damage increase for each level under an opponent-- 1% --
ParrySLEnemy Debuff(%) Chance to block incoming melee attacks-- 31% --
FrenzyCLBuff(%) Increase to Damage and Accuracy on each successive hit-- 5% --