Skip to content
TORNLIFE More

Maximum Life faction special not applied

Started by Mud [1740734] on in Bugs & Issues.

12 replies · 232 views · thread synced · 3 days ago · View on torn.com
About this thread

Posts archived: 13 / 13 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Counted by TornLife from the archived posts.

Archived posts
13
Discussion span
→
People posting
8
Likes on archived posts
21
Posts by staff, officers and moderators
3
Authority score
60 / 100
Historical score
31 / 100
Story score
45 / 100
Engagement score
59 / 100

Most-liked replies

Mud [1740734]
17:55:04 - 18/02/22 You set Maximum life XX on Vulpes Vulpes's upgrade tree

But our life maximum has not increased. Also I do not see it in my personal perks. Tried a blood bag to trigger it but it didn't help. Other specials did wirk correctly.

My max life should be 9000 not 7500.
Alfi [2156072]
We rank war in 23hrs and 50mins - grateful if developers can look at this promptly! Thank you in advance devs
MightyGoober [812478]
You guys should post a screenshot of your upgrade branch.

Also, does the home page list a personal perk of it?

EDIT: Just saw the API pull of your branches. Really hope it gets fixed per-war!

Edit2: Torn had problems with profiles going 550, if it was set during this time, that may have been the cause
Mud [1740734]
Chedburn liked your thread
Life: 7500 / 9000 (01:33)
Perks: Faction : [background color=var(--bbc-body-bg-color)]+ Increases maximum life by 20%[/background]

aaand its fixed.
thank you
CloudJumper [1636201]Staff
This is fixed, but I will assign this to Ched to confirm if it needs to be closed.

Thanks!
Chedburn [1] Admin Developer
This really is a mystery, I nor anyone on the team can find the reason why this occasionally fails. I've just tried reproducing it dozens of times with my test faction and had no luck - my other option is to try and replicate it on your account with your faction, under the exact same conditions.

If I can reproduce this, I can pass my findings on to the team, who'll be able to debug it.
MightyGoober [812478]
Can it be connected to the 550 errors that were also fixed today? Would be a major coincidence that something was happening with profiles, and this fails at the same time.

I assume life is applied by actually changing the max life field in the database. Most other upgrades don't actually hit a database I'm guessing (like steadfast)

life -> change database upon set/unset -> use db field
steadfast -> no changes once set -> when training, upgrades are checked.


Maybe make life work the same way? Can the database store only the base life value, and the upgrades are "applied realtime" in code?
Alfi [2156072]
I think we’d be much happier doing guinea pig tests after the weekend ;)

I somewhat remember a similar situation to this happening last year for us though too but it’s by no means a standard thing when we reset.