if someone is in a war (so you cant force revive someone in hosp who is trader, unless their faction also in a war)
1) for sneaking into the hosp would cost extra 10e, or maybe double? , reduced by fac perk, (so 30 to 50e with max perk)
2) can also need to have "a drug" (epinephrine or such?) to use on them
3) possibly reduce success chance a bit as well if needed for balance
depending on availability of drug and cost this will limit impact
overall gives more options for war factions / revivers and something new to think about in wars
1) for sneaking into the hosp would cost extra 10e, or maybe double? , reduced by fac perk, (so 30 to 50e with max perk)
2) can also need to have "a drug" (epinephrine or such?) to use on them
3) possibly reduce success chance a bit as well if needed for balance
depending on availability of drug and cost this will limit impact
overall gives more options for war factions / revivers and something new to think about in wars