I can recall at least 3 attacks that took 5 seconds to finish after me clicking Leave, around our war start. The thing is this delays occur randomly so its hard to get on video unless you're recording all the time. I'll try to get it on video tomorrow if I can get on my laptop.
Servers/Pods Issues
Started by Punish3r [671176] on in Bugs & Issues.
Posts archived: 83 / 83 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
I get this constantly, far more often than not. It’s been destroying me during wars as I’m no longer able to med out attack and self hosp in time.
All of my attacks are taking far longer than they used to. I have access to recording so I’ll attempt to record some attacks later tonight/tomorrow if no one else has.
edit: didn’t have much energy but managed to get this one
took an additional 3 seconds which is actually pretty low for me normally. On weekends when there’s a lot of chaining/wars and around new day I get much worse lag
video
Lag
i was on Pod 7
All of my attacks are taking far longer than they used to. I have access to recording so I’ll attempt to record some attacks later tonight/tomorrow if no one else has.
edit: didn’t have much energy but managed to get this one
took an additional 3 seconds which is actually pretty low for me normally. On weekends when there’s a lot of chaining/wars and around new day I get much worse lag
video
Lag
i was on Pod 7
I am also experiencing very bad lag during attacks I'm using mobile moto g pure
It's lagging to load the attack and to register each hit takes a few seconds each time it is very difficult to war like this especially when trying to do group attacks
It's lagging to load the attack and to register each hit takes a few seconds each time it is very difficult to war like this especially when trying to do group attacks
Yup same here. Attack takes 2-3 seconds from pressing start to being able to make first hit. Then each turn can be several seconds
This, perfect example of what I'm talking about. 3-5 seconds before you can even make another hit or start the fight!
Yep perfect example here of what I’ve had happen a few times tonight in war.
https://youtu.be/3widkKMweZc
Here I made a video of what I'm experiencing I'm on mobile
Moto G Pure
Pod 2
Here I made a video of what I'm experiencing I'm on mobile
Moto G Pure
Pod 2
I'm sorry but I find your response totally unacceptable for this issue.
Instead of testing your game in your own perfect little bubble with fancy scripts doing the same thing 10000 times a second with 0 human input and response, why don't you get in your car, drive 15 miles up the road to somewhere that still has good internet and then actually play your game and you'll see first hand exactly the type of issues actual real life players are facing, not just sending endless pings that don't actually replicate shit all that the players are seeing.
Hell, if you buy me a beer i'll even meet you anywhere in the south west and I can show you first hand exactly the sort of issues i, along with a large percentage of the playerbase are experiencing day in, day out.
Christ, it's been reported enough bloody times here for you to surely take it seriously, even your own staff members are getting f**ked off with the slowness of the game and the lack of a suitable response from you.
Instead of testing your game in your own perfect little bubble with fancy scripts doing the same thing 10000 times a second with 0 human input and response, why don't you get in your car, drive 15 miles up the road to somewhere that still has good internet and then actually play your game and you'll see first hand exactly the type of issues actual real life players are facing, not just sending endless pings that don't actually replicate shit all that the players are seeing.
Hell, if you buy me a beer i'll even meet you anywhere in the south west and I can show you first hand exactly the sort of issues i, along with a large percentage of the playerbase are experiencing day in, day out.
Christ, it's been reported enough bloody times here for you to surely take it seriously, even your own staff members are getting f**ked off with the slowness of the game and the lack of a suitable response from you.
Mentions: Delay on mug button (again)
I get to enjoy this kind of game play very often.
I also experience the attack lag, nearly every attack. All devices.
I find myself also agreeing with pops.
You added the 1s attack action delay, and it was "fine" afterwards. It sucked, but there was a gameplay reason for it. Then, randomly one day it all got worse. It's just been like that since.
Not sure what I can provide to help with tracking this down, let me know if there's something diagnostic I can run.
I find myself also agreeing with pops.
You added the 1s attack action delay, and it was "fine" afterwards. It sucked, but there was a gameplay reason for it. Then, randomly one day it all got worse. It's just been like that since.
Not sure what I can provide to help with tracking this down, let me know if there's something diagnostic I can run.
Just about every attack I made today had lag.
Perfect example of the lag and how it also affects me.
Despite the odd attack log here and there? This has been an issue confirmed by many players for months now. You have veteran players (myself included) that make little to no stink about the game. This time I decided to make a bug report just because of how bad the lag is in hopes the team could figure something out and you're saying over exaggerated info has not been brought to your attention, I find that conflicting in itself.
Since the post I'm quoting, you have now received at least 2 videos video recording the lag of 3-4s+ to start a fight, make a turn, make a move in the attack loader period. Just a few individuals are not reporting the problem, several people in Spliffy's thread along with mine are confirming our complaint. Furthermore, this bug has been "confirmed" as in fact being a bug; is it a bug or not?
I understand a lot of people here are unreasonable, unrealistic and outright rude to you most of the time; but I'm also not complaining about "0.2 seconds instead of .0004 seconds" which you said in your post. It's obvious I'm a mugger, I do quite a few attacks during my time on torn here and has been a continuous ongoing problem. Going forward, as i experience this through my attacks I will be posting date, TCT time, pod server etc. as requested in hopes that brings some more light to this apparent dark tunnel
Since the post I'm quoting, you have now received at least 2 videos video recording the lag of 3-4s+ to start a fight, make a turn, make a move in the attack loader period. Just a few individuals are not reporting the problem, several people in Spliffy's thread along with mine are confirming our complaint. Furthermore, this bug has been "confirmed" as in fact being a bug; is it a bug or not?
I understand a lot of people here are unreasonable, unrealistic and outright rude to you most of the time; but I'm also not complaining about "0.2 seconds instead of .0004 seconds" which you said in your post. It's obvious I'm a mugger, I do quite a few attacks during my time on torn here and has been a continuous ongoing problem. Going forward, as i experience this through my attacks I will be posting date, TCT time, pod server etc. as requested in hopes that brings some more light to this apparent dark tunnel
Sun 02:59:00 - 07/08/22
Server: Pod2
Happened within the past minute. Clicked on start fight...it took 6 seconds for me to be able to click on a weapon.
https://www.torn.com/loader.php?sid=attackLog&ID=bee276d42264926035ea2e4ec5352dd8
Server: Pod2
Happened within the past minute. Clicked on start fight...it took 6 seconds for me to be able to click on a weapon.
https://www.torn.com/loader.php?sid=attackLog&ID=bee276d42264926035ea2e4ec5352dd8
Perfect example of what I have been experiencing
Another Example from today - same effect as Defectus's video.
I'm spam hitting my primary button, and it's just sitting there with the "dots" just "thinking".
https://www.torn.com/loader.php?sid=attackLog&ID=b79a21d905af92805eeaa348d1ff5d70
14 Seconds to do 5 hits...it should have been much less than 10 seconds...
The knockon effect this has is as follows:
I'm spam hitting my primary button, and it's just sitting there with the "dots" just "thinking".
https://www.torn.com/loader.php?sid=attackLog&ID=b79a21d905af92805eeaa348d1ff5d70
14 Seconds to do 5 hits...it should have been much less than 10 seconds...
The knockon effect this has is as follows:
- Needles are less cost effective as we lose so much time.
- Pepper/Flash needs a time buff - as you can see instead of getting the expected 10-15 attacks you can get 5...
- Needle stacking becomes much harder.
Thank you for providing the video.
This is absolutely 100% within expected load times!
This is certainly not three seconds (It's about 1.5 seconds).
1) There is an added 1 second forced delay because your first turn (throwing the temp) was made less than a second ago. Players are limited to one hit per second, if they attempt to make a second hit within that time, that hit will be delayed by the microtime required.
2) It's a 'final hit' which takes slightly longer as locks are required to guarantee that you're the one securing the defeat.
3) You're across the pond, so there is some minor additional response time.
This is absolutely 100% within expected load times!
This is certainly not three seconds (It's about 1.5 seconds).
1) There is an added 1 second forced delay because your first turn (throwing the temp) was made less than a second ago. Players are limited to one hit per second, if they attempt to make a second hit within that time, that hit will be delayed by the microtime required.
2) It's a 'final hit' which takes slightly longer as locks are required to guarantee that you're the one securing the defeat.
3) You're across the pond, so there is some minor additional response time.
I think this is a separate issue with the app which is affecting load times everywhere. Please fully close and restart the app to resolve that. We're prioritizing this issue over the next few days.
This is better, assuming we're able to ignore any potential internet issues on your end, we can perhaps hope to debug this.
For now, let's focus on the individual hits - not including the final hit, and not including the finishing (leave / mug / hosp).
- Do you see this with EVERY attack you make? Or just some? What percentage of attacks please?
- Remember that if you've made a hit within 1 second, the next turn will be delayed by up to 1 second. Please try to wait 1 second between turns: does this drastically help the loading times?
- Are some times worse than others? Are there particular times or situations when things are definitely better or worse, I.e. During a war / chain?
I'm going to ask Pavel to put a timer at the bottom of the page for everyone which will display the total time it look for the previous attacking turn to fully complete. This is something we're not able to see nor reproduce, so we need to be 100% confident that what we're seeing (the number of seconds the turn takes) aligns with what you're seeing (the extended loading time when making a hit).
For now, let's focus on the individual hits - not including the final hit, and not including the finishing (leave / mug / hosp).
- Do you see this with EVERY attack you make? Or just some? What percentage of attacks please?
- Remember that if you've made a hit within 1 second, the next turn will be delayed by up to 1 second. Please try to wait 1 second between turns: does this drastically help the loading times?
- Are some times worse than others? Are there particular times or situations when things are definitely better or worse, I.e. During a war / chain?
I'm going to ask Pavel to put a timer at the bottom of the page for everyone which will display the total time it look for the previous attacking turn to fully complete. This is something we're not able to see nor reproduce, so we need to be 100% confident that what we're seeing (the number of seconds the turn takes) aligns with what you're seeing (the extended loading time when making a hit).