Non active members were always a liability; it just shows more now.
Wars should only be against people online.
Started by Metal_Daze420 [2336693] on in General Discussion.
Posts archived: 93 / 93 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
Good idea, bump
You hate to see it.
[image: i.imgur.com]
[image: i.imgur.com]
Haha! Good joke! This is a joke, right? Right, guys? Guys? ?
You can report your own thread to request it getting graved and locked.
OT: you could argue that it should have a fixed time instead of points, exactly 48hrs for example, giving everyone the same time to farm points. I doubt it would affect most outcomes though, except for single timeline factions.
OT: you could argue that it should have a fixed time instead of points, exactly 48hrs for example, giving everyone the same time to farm points. I doubt it would affect most outcomes though, except for single timeline factions.
OP has a point.
It's actually extremely rare for an online game to make a person not playing a liability for their allies. Generally, once you log off, you're out of the equation and at most filling a slot on a roster. Even other online browser games like torn at the very least any punishment is limited to the individual player directly with the possibility of indirectly harming your allies (like you occupying a base that an enemy caps).
Torn doesn't operate that way though. It's fundamentally different from most online game experiences because the fact you're always a target and always a liability is core to gameplay.
Ranked wars are really pioneering the concept in a lot of ways that weren't even a problem back in the old warring system, but i think it's being handled pretty fairly. The only thing i'd really like is an 8-12 hour self hosp option, even if it required some effort to obtain.
It's actually extremely rare for an online game to make a person not playing a liability for their allies. Generally, once you log off, you're out of the equation and at most filling a slot on a roster. Even other online browser games like torn at the very least any punishment is limited to the individual player directly with the possibility of indirectly harming your allies (like you occupying a base that an enemy caps).
Torn doesn't operate that way though. It's fundamentally different from most online game experiences because the fact you're always a target and always a liability is core to gameplay.
Ranked wars are really pioneering the concept in a lot of ways that weren't even a problem back in the old warring system, but i think it's being handled pretty fairly. The only thing i'd really like is an 8-12 hour self hosp option, even if it required some effort to obtain.
Ched specifically attacked the ability to self hosp for long hours, being committee figured you would know that already. Committee members sure are useless.
Wars would be way to long with people self hosping for 12 hours. People just need to quit complaining and get more active faction members
there are a few ways for that in theory, just takes more planning and coordination with your team, and stuff like that, from a log on and get stuff done then really SEDs are the longest, but there are always getting outsidders to hosp you for 6hr + , more with stricken,
i believe there is also a crime failure that gives you 6-8hrs, i forget what it was off the top of my head.
however im sure that ched doesnt want to make it easier, as it would defeat the point of alot of aspects, would make avoiding mugs really easy for people, and would make turtle strats way to easy imo, as it stands it takes more coordination, as opposed to easy self hosps
i believe there is also a crime failure that gives you 6-8hrs, i forget what it was off the top of my head.
however im sure that ched doesnt want to make it easier, as it would defeat the point of alot of aspects, would make avoiding mugs really easy for people, and would make turtle strats way to easy imo, as it stands it takes more coordination, as opposed to easy self hosps
Kidnapping the cop failure for 8 hours.
OC's as well but that's harder to coordinate kinda
OC's as well but that's harder to coordinate kinda
Pretty easy to get that 8 hour hosp time, have a dude in a fac with increased hosp time plus maxed hosp merits hit you. Not to mention that now there is a weapon bonus that increases hosp time too
No need to add something that already exists
No need to add something that already exists
There are too many factions in the game for the number of active players.
A lot of players just dont play the game enough to do anything in wars and thats a fact.
Many factions do need to do a lot of pruning if they want to win ranked wars.
The semi active field mice will always be farmed in ranked wars.
Im not the best war player. but when im here i try to do my bit. in the ranked wars the crafty enemy field mice spy on my stats and group attack me :S im a energy sponge in ranked wars.
But when im here im trying for hours everyday. The semi active field mice who login for 10 minutes a day will just be farmed.
A lot of players just dont play the game enough to do anything in wars and thats a fact.
Many factions do need to do a lot of pruning if they want to win ranked wars.
The semi active field mice will always be farmed in ranked wars.
Im not the best war player. but when im here i try to do my bit. in the ranked wars the crafty enemy field mice spy on my stats and group attack me :S im a energy sponge in ranked wars.
But when im here im trying for hours everyday. The semi active field mice who login for 10 minutes a day will just be farmed.
I've NEVER seen a web based game with offline protection outside specific away mechanics (which exist in Torn via overseas) and I've played a LOT.
So, I take it you mean to say; "everyone that plays Torn and is in a faction that's at war shouldn't sleep until it's over." Right? That's not how everyone's brain works buddy. There've been times I got shot in the kneecaps because a war started while I was asleep, y'know what I did? Shrugged it off and moved on.
When are you going to stop level holding?
A field mouse level holding is always going to be 'useless' in ranked wars.
You need the life and you probably have nice stats as well. Level up and quit screwing around.
At the moment you are a passenger when the action starts.
A field mouse level holding is always going to be 'useless' in ranked wars.
You need the life and you probably have nice stats as well. Level up and quit screwing around.
At the moment you are a passenger when the action starts.
It's been 14 hours since you've made this post and you still have a score of 0.00 in the ranked war. It doesn't look like offliners are the problem...
No im not saying that.
We all have real lives. A lot of players playing this game just arent active enough. They will be 'farmed' in ranked wars. They login a few times a day for 5 or 10 minutes and are in no state to do anything in a war. They always login for 5 or 10 minutes a day even if they are mailed about a war..
Players like that shouldnt really big in factions which want to war. They will just be farmed.
We all have real lives. A lot of players playing this game just arent active enough. They will be 'farmed' in ranked wars. They login a few times a day for 5 or 10 minutes and are in no state to do anything in a war. They always login for 5 or 10 minutes a day even if they are mailed about a war..
Players like that shouldnt really big in factions which want to war. They will just be farmed.
Your right they should change the game for your sore arse.
Probably as sore as Germany's in 1966.
Probably as sore as Germany's in 1966.