Fix bugs on mobile phone app. Most annoying is gt bug If you open torn app and browser at same time, take money out in gt using phone app n close a tab in torn app, it will automatically restart app. You put money in ghost trade again using browser n go about the day. Most annoying part is If you start the phone app, the money will be in ur hand again. Ik it's minor but very crazy if u phone player like me. Secondly, i hate how closing tabs 50% chance you will automatically close the app. Third, the chat won't syncronize between browsers n phobe app.old chats keep popping up n then new cgat in browser wont pop even if u start.
Releasing ranked weaponry without a corresponding functional ranked war item market and teasing about rerolling ranked items without ANY insight into when, how, or what goes into a reroll is disappointing imo.
I'm also not a fan of how powerful EOD armor is (especially the full set +10% bonus) and how it's effectively counterless. Wearing it should absolutely have at least some kind of minor drawback like -6% Speed and Dexterity per piece worn.
Sure Shot going to at least 11% and Revitalize going to at least 24% are also laughably overpowered... and since RW weapons can be dropped into armories, the overpowered nature can be shared with literally up to 100 different players. There is a least one other bonus that, when used properly, is/are going to make a joke of future territory wars too, but I'm going to hold that close to the chest for the time being.
100% agree on bloodbag curse. It'd be incredibly frustrating to be an up and coming trader, finish the bloodbag edu, and BAM find out you can't self-hosp like your competition can.
The clothing store mugging subsidy needs to be halved imo. Especially with the gym cap change and massive buff clothing stores got to their armor boost special when ranked armors with huge armor values were released.
Data is sitting at like 99.20 racing skill, and will probably hit 100.0 (if possible) by year end. It's time to make a change in racing. (I'm hoping a super profitable crime is released one day that has a success chance based partially on racing skill.)
Mechanic shop has 50% driver skill gain passive, but that requires you to actually race to get it where TV network doesn't which is the big difference. With TV network you can be a top racer that doesn't even race, then go enter racing competitions and win.
TIL (someone msged me) that bone marrow transplants can change blood type. So we just need Bone Marrow Transplants and can still keep on the blood type theme.
Is the bonus held tightly close to your heart STRICKEN?
As I reckon, With medical cooldown (being 6-9 hrs) and limited revival possibility, extra 30-50% Hospitalization from rank weapons would be clinical during wars combining with Faction perks (+50%) and merits (+50%).
Few Stricken weapons in faction rotated alongside to knock down medical cooldown of enemy roosters/top chiefs can entirely sway the war.
(And we are yet to get Red stricken I guess which hosp time would be even more than 50%?)
Just thinking about territory maps being held by bigger factions, would it be possible to introduce multiple factions waring on a territory
For example 2 smaller faction could alliance to attack a territory held by another faction 2v1. The 2 factions could split territory or turn on each other.
Something in this realm would be cool but also cause it's own issues.
I just like the idea of chaos amongst fighting factions.
Capping SE's. Vladar was going on about a cap for at least 2 years. Should have been capped much lower and much earlier to limit the current absurdity we have at the top.
If you wanted to maintain realism with the blood types without adding new items, how about allowing players to use empty blood bags on low life resulting in hosp (similar to how withdrawing too much blood in the real world would cause syncope for some time)?
Couldve just removed cd multiplier in ranked wars. Cd multiplier was used by many factions as a way to get additional respect after a long chain. It was part of the reward of doing long chains. It helped people who couldn't hit during the chain to contribute or make up. It helped ssl folk get more of a leeway. Now a completed 25k, for example, is a burden. All the hits during the cd period don't have any respect multipliers.
There was a suggestion thread to change it back right after this was announced and recieved the required upvotes pretty quick. Ched said he had proposed it in the committee and it hadn't got any blowback there, which is why he went ahead with it. Committee members mostly belonged to factions that are already 4m+ respect, when all the important basic perks are already unlocked. They didn't utilize the cd respect. Smaller factions that were growing did. Many committee members themselves admitted how they hadn't known how this was being used, and why it was important. It's removal just slowed down the progression of respect for factions who would have otherwise utilised it.. The factions which didn't need to already didn't do this, so werent affected.
It was a very unnecessary change that solved nothing, just nerfed growth
So this committee is basically some end game players with no true idea for a large portion of problems that are plaguing new players and functions alike. So a suggestion or a concern reaching the required upvotes is meaningless (taking in to consideration other posts and threads) because "if the top players don't care/want then ched doesn't also?"
Nah, the committee is a lot of high end and some clearly looking out for their own interests imo. However, they also don't have cheds ear any more than a beta tester would. They still gotta go through the suggestions forum and beg for votes same as anyone else unless ched brings up the discussion or it fits into what's being discussed in some way.