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Better SED's (Hospitalize others in engagement)

Started by Komir [2392971] Officer on in Suggestions.

10 replies · 169 views · thread synced · 4 days ago · View on torn.com
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Komir [2392971] Officer Officer
Since small explosive devices are still usable while being attacked as a self hosp tactic, I propose that the effect be expanded to everyone else involved in the engagement.

The effect should be reduced based on how far removed they are from the user. For example someone attacking the user would get 2/3 of the hosp time of the user of the SED. Someone attacking one of the attackers would get 2/3 of the hosp time the attacker received, and so on.

This would provide a fun (if expensive) tactic to use during ranked wars when multiple group attacks are happening at once.
Epsilonson [1283219]
100% this. Sounds like so much fun in RW and territory wars from this. It taking out allies as well as enemies is very on theme
TheUltimateSalt [2171375]
It's all fun and games until the NPC's pull them out as well

Duke popping an SED to watch all these people go down xD

It would be weird though seeing some newbie being attacked in a RW by a billion stat player and die because of the SED though
Komir [2392971] Officer Officer
I wouldn't even be mad if Duke pull this.

For the second part I think it would be very hard to accomplish since the fight would be over in 3 seconds.

I expect it would most often be used by High or Medium stat players that are being group attacked since you cannot use an item if you are the one attacking.