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Started by Miquella [2517625] on in Trading Post.

17 replies · 418 views · thread synced · 3 days ago · View on torn.com
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Posts archived: 18 / 18 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

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Most-liked replies

IRomanI [2100984]
"Per turn equivalent" damage of 128.4. Very impressive! *+221% of base / 2*. Fantastic accuracy. I personally would've screamed for assistance if it was a red Berserk or Double Edged lol.

Also a once in a billion pull, really impressed. Keep it and add to your personal collection
phoenixsuns [2444844]
You would have to set up a whole build around this weapon (company perks, merits, history, etc.) but it would be quite effective although (like any other weapon) there are things an opponent can do to neutralize this (proper armor, parry, turn delays, etc.) Also, not clear how wind up works on defense settings. Can you configure it to use wind up on defense or maybe that perk would never trigger except by blind luck.
Miquella [2517625]
Using a weapon skips a turn to wind it up. Next turn you do 321% worth of damage. In other words, you skip a turn to do 3.21 turns worth of damage next turn.

I don't think you have to do anything special in attack settings aside from setting it up to use the melee weapon.
Abir [2439280]
Damn, What great weapon end up with wind up bonus :(
GL with the sell anyway :) I hope you get good price for it!
Miquella [2517625]
I don't see how strip club affects it more than it would anything else. Lows are low and highs are high, unless you mean ladies strip club of which there is not many around.

But the parry is pretty rough i agree.
Miquella [2517625]
Ah, i thought gents strip club bonus applies to all the weapons. That's my bad.

Still, parry and strip club together seems excessive to me given that actual meta revolves mostly around primaries with mods and special ammo and if someone is indeed gearing so hard against melee, than just attack somebody else or use something else as you would with any build that is hard countered.
Private_Joker [2488283]
DISLCAIMER: Personal opinion of 11b NW peasant

Its more about melee having hard counter and primaries not. Like against primary you can only take armor. Against melee you can take company and parry that can go up to insane numbers WHILE being in assault armor.

if someone is indeed gearing so hard against melee, than just attack somebody else
And im not sure i want to buy something for 10b, just to not use it:)
Red enfield or Arma(i bet you can find good one for 10b) even when fighting against assault still work well, because assault is the only thing that stops them:)
Miquella [2517625]
It doesn't really work well tho, I don't know where you got that idea. 25%/35% damage reduction is massive. It's almost the same as the parries and reliable.
You can't attack your equal with just any primary when it's countered. You would need god level primary.
Everything has it's counters and you need to adapt your build or attack someone else.

Mind you, I admit that the parry value is indeed insane given that you don't even need to use the weapon.
IRomanI [2100984]
I've taken the dumb way out, which is unequipping my melee to negate the OP'ness of it all entirely. *Strip Club members screaming internally*

To be fair if I could afford this, I would probably get it. But I can't, because I've been buying redonkulous weapons just like it! lol.

In an objective view though. I think Disarm; Stun & Parry are the sensible ones. It's rare that a Disarm wep would take out the opponents melee if set to 0 though unless it procced fury or something as a dual bonus wep.