From a chat we had in faction we came up with the idea of a new education unlocking the ability to transfer bonuses from one weapon to another of the same kind e.g. Weaken 23 from one XM8 Rifle to another XM8 Rifle.
The original idea was to give some control over the ability to produce custom double bonus weapons. Whilst that would be a really OP perk, that I'm sure loads would go crazy for, I doubt it would be allowed. I am not sure that is really fair as the best red weapons with two decent or complimentary bonuses are going to be so super rare.
However even without creating new doubles the perk would still allow weaker bonuses from an orange weapon to be transfered to a red with something lame on it.
Potentially it could also be used to transfer 23% demo to a higher quality GAK that only had 21%.
Rather than consuming the weapons, perhaps each transfer could consume points so its not a totally free feature e.g
Transfer 1: Specialist 24%, 122% Quality XM8 Rifle + 56% Quality XM8 Rifle + 1000 points => Specialist 24%. 56% Quality XM8 Rifle + 122% Quality XM8 Rifle
Transfer 2: Weaken 23%. 101% Quality XM8 Rifle + 122% Quality XM8 Rifle + 1000 points => Weaken 23%. 122% Quality XM8 Rifle + 101% Quality XM8 Rifle
Used on armour this could allow a piece with good bonus % to be put onto a higher qaulity piece i.e one with more base armour protection.
How many points could be varied depending if dealing with red weapons or if creating a double it should be way more.
I feel the current system for RW weapon drops is quite static and mostly a lotto system. A few lucky players pull a really OP and expensive weapon and 99% or more of the rest just gets traded in for bunker bucks to convert 10 rejects to one more chance of being lucky but really its going to be just another reject item. Red weapons will build up over time but many will just stay lost and locked in player inventories or faction armouries and many red weapons are worse than many orange and yellow in terms of weapon type and bonus combination. Trying to find what you are looking for its just insanely hard, even if you scour the auction house for days.
The original idea was to give some control over the ability to produce custom double bonus weapons. Whilst that would be a really OP perk, that I'm sure loads would go crazy for, I doubt it would be allowed. I am not sure that is really fair as the best red weapons with two decent or complimentary bonuses are going to be so super rare.
However even without creating new doubles the perk would still allow weaker bonuses from an orange weapon to be transfered to a red with something lame on it.
Potentially it could also be used to transfer 23% demo to a higher quality GAK that only had 21%.
Rather than consuming the weapons, perhaps each transfer could consume points so its not a totally free feature e.g
Transfer 1: Specialist 24%, 122% Quality XM8 Rifle + 56% Quality XM8 Rifle + 1000 points => Specialist 24%. 56% Quality XM8 Rifle + 122% Quality XM8 Rifle
Transfer 2: Weaken 23%. 101% Quality XM8 Rifle + 122% Quality XM8 Rifle + 1000 points => Weaken 23%. 122% Quality XM8 Rifle + 101% Quality XM8 Rifle
Used on armour this could allow a piece with good bonus % to be put onto a higher qaulity piece i.e one with more base armour protection.
How many points could be varied depending if dealing with red weapons or if creating a double it should be way more.
I feel the current system for RW weapon drops is quite static and mostly a lotto system. A few lucky players pull a really OP and expensive weapon and 99% or more of the rest just gets traded in for bunker bucks to convert 10 rejects to one more chance of being lucky but really its going to be just another reject item. Red weapons will build up over time but many will just stay lost and locked in player inventories or faction armouries and many red weapons are worse than many orange and yellow in terms of weapon type and bonus combination. Trying to find what you are looking for its just insanely hard, even if you scour the auction house for days.