Imagine having a small number of territories located in each country abroad. King of the Hill style territories. Multiple factions can fight for their faction's control of these and they each have a small racket which changes weekly/monthly etc.
The territories can be captured slowly by multiple different factions at the same time. The faction with the majority current members will slowly steal tickets of the opposing factions involved.
The rewards are distributed to the faction that holds 50%+ every few hours depending on the racket
A couple examples dependent on the country:
5-15 Xanax Racket.
Every 3 hours the bonus is awarded to the faction with at least 50% of the total territory.
$100k-10m Racket.
Each hour the bonus is awarded to the faction with at least 50% of the total territory.
SA location majority control over a week.
10% point conversion bonus for a short period of time for winning faction.
All of these numbers can be better decided by someone smarter than me. I wouldn't want the rewards to be so great that all the hof factions control them all the time. The further away the country, the better the rewards as there is more risk involved in participating. I think this would add an interesting wrinkle to the gameplay mechanics that all torn players can be a valuable contributor to.
Thinking about it, I don't think HOF factions would bother with trying to hold these since many veterans refuse to fly.
PROS:
Revivers would make money reviving abroad more often at a premium price. Logistics employees would use their perk to contribute without fear of being stuck abroad. This would create all around more organic conflict between players in torn. Young but active flying factions could focus on controlling these for income.
CONS:
Players may be turned off by getting hospitalized abroad while trying to participate. Not many players may want to participate at all since their faction might now allocate rewards. Larger factions may still rule these rackets.
Tell me what you think. Any feedback to improve this is welcome!
EDIT: Penetration has a great idea to create cheaper prices for abroad items if their faction owns that country:
"Faction with the most out of hospital people in the country gains a small benefit related to the country.
I think it self balances. If it's dominated by larger factions, it means those players aren't in Torn. Pick your battles scenario.
Rackets would need to be minimal or passives instead of rackets. Or perhaps something as simple as the items being discounted in the country by 10% (huge for runners and UAE.) That makes sense as they'd be using their influence in that country to bully better prices."
The territories can be captured slowly by multiple different factions at the same time. The faction with the majority current members will slowly steal tickets of the opposing factions involved.
The rewards are distributed to the faction that holds 50%+ every few hours depending on the racket
A couple examples dependent on the country:
5-15 Xanax Racket.
Every 3 hours the bonus is awarded to the faction with at least 50% of the total territory.
$100k-10m Racket.
Each hour the bonus is awarded to the faction with at least 50% of the total territory.
SA location majority control over a week.
10% point conversion bonus for a short period of time for winning faction.
All of these numbers can be better decided by someone smarter than me. I wouldn't want the rewards to be so great that all the hof factions control them all the time. The further away the country, the better the rewards as there is more risk involved in participating. I think this would add an interesting wrinkle to the gameplay mechanics that all torn players can be a valuable contributor to.
Thinking about it, I don't think HOF factions would bother with trying to hold these since many veterans refuse to fly.
PROS:
Revivers would make money reviving abroad more often at a premium price. Logistics employees would use their perk to contribute without fear of being stuck abroad. This would create all around more organic conflict between players in torn. Young but active flying factions could focus on controlling these for income.
CONS:
Players may be turned off by getting hospitalized abroad while trying to participate. Not many players may want to participate at all since their faction might now allocate rewards. Larger factions may still rule these rackets.
Tell me what you think. Any feedback to improve this is welcome!
EDIT: Penetration has a great idea to create cheaper prices for abroad items if their faction owns that country:
"Faction with the most out of hospital people in the country gains a small benefit related to the country.
I think it self balances. If it's dominated by larger factions, it means those players aren't in Torn. Pick your battles scenario.
Rackets would need to be minimal or passives instead of rackets. Or perhaps something as simple as the items being discounted in the country by 10% (huge for runners and UAE.) That makes sense as they'd be using their influence in that country to bully better prices."