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Fight reward system

Started by Rashomoon [2885669] on in Suggestions.

12 replies · 111 views · thread synced · 12 days ago · View on torn.com
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Posts archived: 13 / 13 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

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Rashomoon [2885669]
On winning a fight, an item should drop from inventory / equipped of loser (higher value item = lower chance of drop)
bountying, mugging, fighting becomes more fun.
Display cabinet items excluded from drop.

What do you think?
KeepMustard [2278596]
then as soon as someone finds a good red weapon, half of torn will farm them till its not theirs anymore, WAY too dangerous no thank you
HR_Puff-N-Stuff [2886482]
this would just make people huge targets. if they have good gear and teams of people would just swarm them even if they were the strongest player it would make it almost impossible for any lower stat character to even have a armalite because people would be farming that for cash and the item economy would completely tank overnight. huge nah from me dawg.
Elizabeth [2339829]
No, there's a running trend in the suggestions forums that this thread makes more obvious; new players shouldn't be allowed to make suggestions. One would think after 70 days, they'd figure some shit out and not make suggestions to add content that's overpowered, already implemented, or wildly out of place. And yet.
Fishy_ [2589877]
well theres always going to be people making dumb suggestions but yes it should prob be a year lock on the suggestion threads, maybe 50 days to reply to suggestuons and a year to make them lol