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C2.0 Level Progression Data

Started by TornFalcon [2042205] on in General Discussion.

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TornFalcon [2042205]
Hey All,

*This is mainly a log, so I don't muck up the wiki thread.
I have stopped logging at 92.50 for now.

I started counting how many 2 nerve crimes it took to reach the next level at level 67.
Sadly, this won't count for anything before that:
if anyone has “# of 2N crimes to next level” info for levels 0-67, post below so we can see the difference!

*Edit Note: I have 8/10 into Crime Progression merits (33% to progression bonus)
* No data on crime streak taken into account from lvl 67-82 (Ty Vegasi for insight)

I’ll post “findings” here and the progression below:

Findings:

1. Cemetery Key seems to have a high chance of finding around 0800 TCT and 2000TCT.
Not sure if it's those hours find only - or if there is possibly a higher chance around those times.

2. Progression through level 60 Crimes Skill seems to average between 30-40 2N Crimes to progress each level. (60-80N)

3. Progression through level 70-80 Crimes Skill seems to average between 40-50 2N Crimes to progress each level (need to confirm as I hit a few crits fails here). (80-100N)

4. Crit Fail injuries seem to take 20-30% of life away.
edit: Phoenixflies had max health loss rate of 13% - so health could be 0-30% takeaway - anyone got higher than 30%?

5. Unique finds may remove 1-2 needed 2N crimes toward progression (basing this on lvl 74-75 vs 75-76 crimes, see progression log below).

6. The number of stars indicates quanitity of unique outcomes available, not any sort of rarity (ty Anihilist)

7. From lvl 86 I've noticed green successes that have provided a 0.00 skill gain. (so far all but 1 of these times, the next crimes has produced a 0.3% gain)

**Trying to determine if the progression is working in increments of an average of 5 more 2N crimes needed per 10 Crime Skill level.**
Would look like this:
Lvl 60-70 = 35-40 needed 2N Crimes.
Lvl 70-80 = 40-45 needed 2N Crimes.
Lvl 80-85 = 45-50 needed 2N Crimes.
And so on…


Progression:

Level 67-68 = 35 2N Crimes

Level 68-69 = 37 2N Crimes

Level 69-70 = 36 2N Crimes

Level 70-71 = 40 2N Crimes

Level 71-72 = 42 2N Crimes

*Note: Found Cemetary Key and brought me to lvl 72 was 1-2 away from leveling. - with about 4-5 crimes worth done: see SC:
* - 4 other factions members found a cemetery key at the same time between 0820-0835TCT
Then one faction member found a key at 20:14 TCT that night.
Each member had four stars on the beach crime that went to 3 stars after finding their key.

Level 72-73 = 50 2N Crimes
*Note: Switched from the subway to the cemetery and popped a red egg. 1 Crit fail - injury: lost 221 life out of 812 total life (27.217%), then needed 27 2N crimes to progress to level 73.

Level 73-74 = 57 2N Crimes
*Note: 1 Crit Fail: Jail: 1h 5min, brought me down to level 72 -SEE SCREENSHOT - took 3 crimes to hit level 73 again, then 26 + 19 more 2N crimes to reach level 74.
[image: i.imgur.com]

Level 74-75 = 43 2N Crimes

Level 75-76 = 42 2N Crimes
*Note: on # 24, I had a 1-star unique find of 4 cannabis, then needed 16 more 2N crimes to progress to level 76.

Level 76-77 = 57 2N Crimes
*Note: 19 Crimes then 1 Crit Fail: Life Lost: 245life out of 812 (30.17%). It brought me down just past the “r” in search - See Screenshot, then needed 38 more 2N crimes to hit level 77.
[image: i.imgur.com]


Level 77-78 = 47 2N Crimes

Level 78-79 = 47 2N Crimes
*Note: 25 2N Crimes brought me just over halfway.

Level 79-80 = 60 2N Crimes
*Note: 21 Greens, then Crit Fail: Injury: Life Lost 170 out of 812 (20.936%), then 39 more 2N crimes to hit level 80.

Level 80-81 = 46 2N Crimes
*Note: Did 4 2n crimes, then on 5th found a unique item (25 cent coin), then had 41 more 2n crimes to hit level 81.

Level 81-82 = 50 2N Crimes.

Level 82-83 = 46 2N Crimes.

Level 83-84 = 49 2N Crimes.

Level 84-85 = 48 2N Crimes.

Level 85-86 = 65 2N Crimes. ( 1 Crit Fail, 2 Fails, 1 Unique Find)

Level 86-87 = 57 2N Crimes. (1 Fail)

Level 87-88 = 60 2N Crimes. (1 Fail)

Level 88-89 = 59 2N Crimes. (1 Fail)

Level 89-90 = 59 2N Crimes. (1 Fail)

Level 90-91 = 88 2N Crimes. (3 Unique Finds, 5 Fails, 1 Crit Fail)

Level 91-92 = 81 2N Crimes. (1 Crit Fail, 6 Fails, 1 Unique)

LeveL 92-93 = 42 2N Crimes brought to LVL 92.50.
TornFalcon [2042205]
From Level 82, I'm keeping track of skill increase with each click:

# of crime - skill increase / ...


Level 82-83 =
1-0.01 / 2-0.03/ 3 - 0.02 /4 - 0.03 / 5- 0.01 / 6 - 0.02 / 7 - 0.03 / 8 - 0.03 / 9 - 0.02 / 10 - 0.01 / 11 - 0.02 / 12 - 0.03 / 13 - 0.03 / 14 - 0.02 / 15 - 0.01 / 16 - 0.02 / 17 - 0.03 / 18 - 0.03 / 19 - 0.02 / 20 - 0.01 / 21 - 0.03 / 22 - 0.02 / 23 - 0.03 / 24 - 0.02 / 25 - 0.01 / 26 - 0.03 / 27 - 0.02 / 28 - 0.03 / 29 - 0.02 / 30 - 0.01 / 31 - 0.03 / 32 - 0.02 / 33 - 0.03 / 34 - 0.02 / 35 - 0.01 / 36 - 0.03 / 37 - 0.02 / 38 - 0.03 / 39 - 0.01 / 40 - 0.02 /41 - 0.03 / 42 - 0.03 / 43 - 0.02 / 44 - 0.01 / 45 - 0.02 / 46 - 0.03 - (bringing me to 83.01)
^ All were fountain searches, and all were green. No fail/no crit fail.

83-84 = starting at 83.01 : 1 - 0.03 / 2 - 0.02 / 3 - 0.01 / 4 - 0.02 / 5 - 0.03 / 6 - 0.02 / 7 - 0.03 / 8 - 0.01 / 9 - 0.02 / 10 - 0.03 / 11 - 0.02 / 12 - 0.01 / 13 - 0.03 / 14 - 0.02 / 15 - 0.03 / 16 - 0.01 / 17 - 0.02 / 18 - 0.03 / 19 - failure (stayed at 83.40) / 20 - 0.02 / 21 -0.01 / 22 - 0.03 / 23 - 0.03 / 24 - 0.02 / 25 - 0.01 / 26 - 0.03 / 27 - 0.02 / 28 - 0.01 / 29 - 0.02 / 30 - 0.03 / 31 - 0.02 / 32 - 0.01 / 33 - 0.03 / 34 - 0.02 / 35 -0.01 / 36 - 0.02 / 37 - 0.03 / 38 - 0.02 / 39 - 0.01 / 40 - 0.02 / 41 - 0.03 / 4 - 0.03 / 43 - 0.02 / 44 - 0.01 / 45 - 0.03 / 46 - 0.02 / 47 - 0.01 / 48 - 0.02 / 49 - 0.03 (to 84.01)
All were fountain searches, and all were green. No fail/no crit fail.

84.01-85 = 1 - 0.02 / 2 - 0.03 / 3- 0.01 / 4 - 0.02 / 5 - 0.03 / 6 - 0.02 / 7 - 0.01 / 8 - 0.03 / 9 - 0.02 / 10 - 0.01 / 11 - 0.02 / 12 - 0.03 / 13 - 0.03 / 14 - 0.02 / 15 - 0.01 / 16 - 0.02 / 17 - 0.03 / 18 - 0.02 / 19 - 0.01 / 20 - 0.03 / 21 - 0.02 / 22 - 0.01 / 23 - 0.02 / 24 - 0.03 / 25 - 0.03 / 26 - 0.02 / 27 - 0.01 / 28 - 0.02 / 29 - 0.03 / 30 - 0.04 / 31 - 0.01 / 32 - 0.03 / 33 - 0.02 / 34 - 0.01 / 35 - 0.02 / 36 - 0.03 / 37 - 0.02 / 38 - 0.01 / 39 - 0.02 / 40 - 0.03 / 41 - 0.01 / 42 - 0.02 / 43 - 0.03 / 44 - 0.03 / 45 - 0.02 / 46 - 0.01 / 47 - 0.02 / 48 - 0.03 brought to 85.01
^ all green / one failure #19 / Crit Fails = 0

85 - 86 = 1 - 0.02 / 2 - 0.01 / 3 - 0.02 / 4 - 0.03 / 5 - 0.01 / 6 - 0.02 / 7 - 0.03 / 8 - 0.02 / 9 - 0.01 / 10 - 0.02 / 11 - 0.03 / 12 - 0.02 / 13 - 0.01 / 14 - 0.03 (swap to cemetery 75%) / 15 - 0.02 / 16 - 0.01 / 16 - 0.02 / 17 - Failure / 18 - 0.03 / 19 - 0.02 / 20 - 0.01 / 21 - 0.02 / 22 - 0.01 / 23 - crit fail - jail 1h44m brought to 85.23 ) / 24 - 0.02 / 26 - 0.01 / 27 - failure / 28 - 0.02 / 29 - 0.01 / 30 - 0.02 / 31 - 0.01 / 32 - 0.02 / 33 - 0.01 / 34 - 0.02 / 35 - 0.02 / 36 - 0.01 / 37 - 0.02 / 38 - 0.01 / 39 - 0.02 / 40 - 0.03 /41 - 0.02 / 42 - 0.01 / 43 - 0.03 / 44 - 0.0F / 45 - 0.02 / 46 - 0.03 / 47 - 0.01 / 48 - 0.02 / 49 - 0.02 / 50 - 0.01 / 51 - 0.0 found 3 speed - unique star - brought to 85.75 /52 - 0.01 / 53 - 0.03 / 54 - 0.02 / 55 - 0.01 / 56 - 0.02 / 57 - 0.03 / 58 - 0.00? / 59 - 0.03 / 60 - 0.02 / 61 - 0.01 / 63 - 0.02 / 64 - 0.03 / 65 - 0.02 (86.00 flat)

86-87 = 1 - 0.01 / 2 - 0.03 / 3 - 0.02 / 4 - 0.01 / 5 - 0.02 / 6 - 0.03 / 7 - 0.02 / 8 - 0.01 / 9 - 0.03 / 10 - 0.02 / 11 - 0.01 / 12 - 0.03 / 13 - 0.03 / 14 - 0.02 / 15 - 0.01 / 16 - 0.02 / 17 - 0.01 / 18 - 0.02 / 19 - 0.03 / 20 - 0.02 / (swap to subway 86%) 21 - 0.01 / 22 - 0.03 / 23 - 0.02 / 24 - 0.01 / 25 - 0.02 / 26 - 0.03 / 27 - Fail / 28 - 0.02 / 29 - 0.01 / 30 - 0.02 / 31 - 0.01 / 32 - 0.02 / 33 - 0.01 / 34 - 0.02 / 35 - 0.03 / 36 - 0.02 / 37 - 0.01 / 38 - 0.02 / 39 - 0.01 / 40 - 0.02 / 41 - 0.03 / 42 - 0.02 / 43 - 0.01 / 44 - 0.02 / 45 - 0.01 / 46* - 0.01 / 47 - 0.03 / 48 - 0.02 / 49 - 0.01 / 50 - FAIL / 51 - 0.03 / 52 - Was green, no % increase still at 86.93 / 53 - Failure / 54 - 0.02 / 55 - 0.03 / 56 - Green with no increase. / 57 - 0.03 - brought lvl 87.01

87.01-88 = 1 - 0.02 / 2 - 0.01 / 3 - 0.02 / 4 - 0.01 / 5 - 0.02 / 6 - 0.01 / 7 - 0.02 / 8 - 0.03 / 9 - 0.02 / 10 - 0.01 / 11 - 0.02 / 12 - 0.01 / 13 - 0.02 / 14 - 0.03 / 15 - 0.02 / 16 - 0.01 / 17 - 0.02 / 18 - 0.03 / 19 - Green No % increase / 20 - 0.03 / 21 - 0.02 / 22 - 0.01 / 23 - FAIL / 24 - 0.03 / 25 - Green No increase / 26 - 0.02 / 27 - 0.03 / 28 - green no increase / 29 - 0.03 / 30 - 0.02 / 31 - 0.01 / 32 - 0.02 / 33 - 0.01 / 34 - 0.02 / 35 - 0.03 / 36 -green no increase / 37 - 0.03 / 38 - FAIL / 39 - 0.02 / 40 - 0.01 / 41 - 0.02 / 42 - 0.01 (87.71) / 43 - 0.02 / 44 - 0.02 / 45 - FAIL / 46 - 0.01 / 47 - 0.02 / 48 - 0.01 / 49 - 0.02 / 50 - 0.02 / 51 - 0.02 / 52 - 0.03 / 53 - 0.0 green but no skill gain / 54 - 0.03 / 55 - 0.02 / 56 - 0.01 / 57 - 0.02 / 58 - 0.01 / 59 - 0.02 / 60 - 0.03 - brought to 88.01

88.01 - 89 = (swap to junk yard 90%) 1 - green no gain stayed at 88.01 / 2 - 0.03 / 3 - 0.02 / 4 - 0.01 / 5 - 0.02 / 6 - 0.03 / 7 - green no gain - stayed at 88.12 / 8 - 0.03 / 9 - 0.02 / 10 - 0.01 / 11 - 0.02 / 12 - 0.03 / (swap to subway 70%) 13 - fail / 14 - green no gain 88.23 / 15 - 0.03 / 16 - FAIL / 17 - green no gain 88.26 / 18 - 0.03 / 19 - 0.02 / 20 - green no gain 88.31 / 21 - 0.03 / 22 - 0.01 / 23 - 0.02 / 24 - 0.02 / ( swap to junk 100%) 25 - 0.01 / 26 - 0.02 / 27 - 0.01 / 28 - 0.02 / 29 - 0.01 / 30 - 0.02 / 31 - 0.03 / 32 - 0.02 / 33 - 0.01 / 34 - 0.02 / 35 - 0.01 / 36 - 0.02 / 37 - 0.03 / 38 - 0.0 green no gain 88.62 / 39 - 0.03 / 40 - 0.02 / 41 - 0.01 / 42 - 0.02 / 43 - 0.01 / 44 - 0.02 / 45 - 0.03 / 46 - 0.02 / 47 - 0.01 / 48 - 0.02 / 49 - 0.01 / 50 - 0.02 / 51 - 0.03 / 52 - 0.0 grreen no gain 88.87 / 53 - 0.03 / 54 - 0.02 / 55 - 0.01 / 56 - 0.02 / 57 - 0.01 / 58 - 0.02 / 59 - 0.03 brought to 89.01

89.01 - 90 = 1 - 0.02 / 2 - 0.01 / 3 - 0.02 / (swap to subway 92%) 4 - 0.01 / 5 - 0.02 / 6 - FAIL / 7 - 0.01 / 8 - 0.02 / 9 - 0.03 / 10 - Green - no gain / 11 - 0.03 / 12 - green no gain / 13 - 0.02 / 14 - 0.03 / 15 - green no gain / 16 - 0.03 / 17 - green no gain / 18 - 0.03 / 19 - 0.02 / 20 - 0.01 / 21 - 0.02 / 22 - 0.01 / 23 - 0.02 / 24 - 0.02 / 25 - 0.01 / 26 - 0.03 / 27 - 0.02 / 28 - green no gain / 29 - 0.03 / 30 - 0.02 / 31 - 0.01 / 32 - 0.02 / 33 - 0.01 / 34 - 0.02 / 35 - 0.03 / 36 - green no gain / 37 - 0.03 / 38 - 0.02 / 39 - 0.01 / 40 - 0.02 / 41 - 0.01 / 42 - 0.02 / 43 - 0.01 / 44 - 0.02 / 45 - 0.03 / 46 - 0.02 / 47 - 0.01 / 48 - 0.02 / 49 - 0.01 / 50 - 0.02 / 51 - 0.01 / 52 - 0.02 / 53 - 0.03 / 54 - green no gain / 55 - 0.03 / 56 - 0.02 / 57 - 0.01 / 58 - 0.02 / 59 - 0.02 - brought to 90.00

90-91 = 1 - 0.01 / 2 - 0.02 / 3 - 0.01 / 4 - 0.10 - Unique Find - 1 x Lost and Found Office Key (90.14) / 5 - 0.07 - Unique find 1x empty box and 10 card skimmers (90.21) / 6 - 0.02 / 7 - 0.02 / 8 - 0.01 / 9 - 0.02 / 10 - 0.01 / 11 - 0.02 / 12 - 0.01 / 13 - FAIL / 14 - 0.02 / 15 - 0.01 / 16 - 0.02 / 17 - 0.02 / 18 - 0.01 / 19 - 0.02 / 20 - 0.01 / 21 - 0.02 / 22 - 0.01 / 23 - FAIL / 24 - 0.02 / 25 - 0.02 / 26 - FAIL / 27 - FAIL / 28 - 0.01 / 29 - 0.02 / 30 - 0.01 / 31 - 0.02 / 32 - green no gain / 33 - 0.03 / 34 - green no gain / 35 - 0.03 / 36 - green no gain / 37 - 0.03 / 38 - 0.02 / 39 - 0.01 / 40 - 0.02 / 41 - green no gain / 42 - 0.03 / 43 - 0.02 / 44 - 0.01 / 45 - 0.02 / 46 - 0.01 / 47 - 0.02 / 48 - 0.01 / 49 - 0.02 / 50 - 0.01 / 51 - 0.02 / 52 - 0.02 / 53 - 0.01 / 54 - 0.03 / 55 - green no gain / 56 - 0.02 / 57 - 0.03 / 58 - green no gain / 59 - CRIT FAIL - Lost 624 Life out of 812 - brought to level 90.82 - took 1.16 skill away.

Back to Level 90.82 - 91 = 1. 0.02 / 2 - 0.01 / 3 - 0.02 / 4 - green no gain / 5 - 0.03 / (switch to cemetery 75%) 6 - green no gain / 7 - 0.08 - unique find - WWII Helmet / 8 - FAIL / 9 - 0.02 - brought to 91.00

91 - 92 = (swap to junkyard 89%) 1 - 0.01 / 2 - 0.02 / 3 - 0.01 / 4 - 0.02 / 5 - green no gain / (swap to beach low tide 65%) 6 - 0.03 / 7 - green no gain / 8 - 0.03 / 9 - Crit Fail - Jail 3h 34m Brought to 90.95

90.95 - 91 = 1 - 0.01 / 2 - 0.02 / 3 - 0.02 - brought back to 91.00

91 - 92 = 1 - 0.01 / 2 - green no gain / 3 - 0.08 - Unique Find - Cork Hat - brought to 91.09 / 4 - green no gain / 5 - 0.03 / 6 - green no gain / 7 - 0.03 / 8 - green no gain / (swap to junkyard 81%) 9 - FAIL / 10 - 0.02 / 11 - 0.01 / 12 - 0.02 / 13 - 0.01 / 14 - 0.02 / 15 - 0.02 / 16 - 0.01 / 17 - 0.02 / 18 - 0.01 / 19 - 0.02 / 20 - green no gain / 21 - 0.03 / 22 - 0.01 / 23 - 0.02 / 24 - 0.02 / 25 - 0.01 / 26 - 0.02 / 27 - 0.01 / 28 - 0.02 / 29 - 0.01 / 30 - 0.02 / 31 - 0.02 / 32 - 0.01 / 33 - 0.02 / 34 - 0.01 / 35 - 0.02 / 36 - 0.01 / 37 - 0.02 / 38 - 0.01 / 39 - 0.02 / 40 - 0.03 / 41 - green no gain / 42 - 0.03 / 43 - green no gain / 44 - 0.02 / 45 - FAIL / 46 - FAIL / 47 - FAIL / 48 - 0.01 / 49 - 0.02 / 50 - 0.02 / 51 - 0.01 / 52 - 0.02 / 53 - 0.01 / 54 - 0.02 / 55 - 0.01 / 56 - FAIL / 57 - 0.02 / 58 - Green no gain / 59 - 0.03 / 60 - green no gain / 61 - 0.03 / 62 - FAIL / 63 - Green no gain / 64 - 0.03 / 65 - green no gain / 66 - 0.02 / 67 - 0.01 / 68 - 0.02 / 69 - 0.02 - brought to 92.00

92 - 93 = 1 - 0.01 / 2 - FAIL / 3 - 0.02 / 4 -green no gain / ( junkyard 83%) 5 - 0.01 / 6 - 0.02 / 7 - FAIL / 8 -green no gain / 9 - 0.01 / 10 - 0.02 / 11 - 0.01 / 12 - FAIL/ 13 - 0.02 / 14 - 0.02 / 15 - 0.01 / 16 - 0.02 / 17 - 0.01 / 18 - 0.02 / 19 - green no gain / 20 - 0.03 / (swap to cemetery) 21 - green no gain / 22 - 0.03 / 23 - green no gain / 24 - 0.03 / 25 - FAIL / 26 - green no gain / 27 - 0.02 / 28 - 0.01 / 29 - 0.02 / 30 - FAIL / 31 - 0.01 / 32 - 0.02 / 33 - 0.02 / 34 - 0.01 / 35 - FAIL / 36 - Green no gain / 37 - 0.03 / 38 - green no gain / 39 - 0.02 / 40 - 0.01 / 41 - 0.02 / 42 - 0.02 (92.50)
Vegasi [1997011]
Good Job mate, but what about success streak ? It depends on how many % u will get from next success crime. AT lvl 80
1st crime = 1 %
2nd crime= 3 %
(tested on fontain)
4Am [2318684]
I’m like 2 crimes away from 79. So i will count for 79-80

Edit: 8% CE merits. 44 success with 1 fail. No uniques
TornFalcon [2042205]
I havn't been watching the % per each time I've clicked a crime between levels but I can start that at 82 and will post it.
Good catch! I'll start keeping an eye on if streak or not and which crime I'm using.
Phoenixflies [2165434]
Regards to health lost per critical failure: my health dropped by between 48 and 605, max rate of 13% but I don’t know where my health was at the time. It’s “negligible” at my HP level.
I’ll start counting crimes per stage tomorrow.
maledict [1677916]
You probably should click on the banner as it shows Progression Bonus, among other variables you're under for these comparisons. Pretty sure your results and mine are off solely because of this or my crime chaining at the time

I can post every single level from 1 - 100, but its going to be off for these reasons. DM me if you still want to compare.


Lv 67
[image: cdn.discordapp.com]

Lv 68 (29 Search for Trash @ 100%)
[image: cdn.discordapp.com]

Lv 76
[image: cdn.discordapp.com]

Lv 77 (37 Search for Trash @ 100%)
[image: cdn.discordapp.com]
TornFalcon [2042205]
I see exactly what you mean as my Pro bonus is only at 33% vs your 40%. I'm planning to track this from 82 and up.
Is there a way to see my previous lvls drop down?
Emforus [2535044] Wiki Contributor
17:59:39 - 29/06/23 You used 2 nerve and critically failed searching the fountain losing 56 life
10:56:50 - 29/06/23 You used 2 nerve and critically failed searching the fountain losing 23 life

Fountain crit removed only 0.5-1% of my max HP

ETA: Went over my crime log for 85 to 90

Perks: Faction criminality maxed, psychology edu, enhancer, 10 merits in crime, law city job.

85 to 86: 39 successes, 1 fail, 0 crits, 2 uniques.
86 to 87: 52 successes, 2 fails, 0 crits
87 to 88: 65 successes, 2 fails, 1 crit.
88 to 89: 54 successes, 1 fail, 0 crits.
89 to 90: 68 successes, 0 fails, 1 crit.

Quick guess says uniques are worth 6 successes and one crit removes 12-13 successes.
Terrorist007 [305582]
If you really want to, you could count every crime entry in your log since the change…

It’s tedious, but I’ve done it for a few levels that I forgot to write down.
Overseer [2143302]
Note: on #24 i found 1 one-star unique


The number of stars indicates quanitity of unique outcomes available, not any sort of rarity
TornFalcon [2042205]
Thank you for info, added to top findings.
Trying now, to watch skill progression % on unique finds to see if they give more than 0.01 - 0.03 to crime skill upon finding.
Terrorist007 [305582]
So I've been logging this for every level since I started. At first I thought the number of successes needed increased linearly with each skill level (with some randomness caused by the random variation in skill gain per success).

But then I plotted it and it's not quite so simple. It looks like there are points where the rate of the increase per level changes. I've crudely eyeballed these to be 40 skill and 70 skill.

Critical fails lose skill and unique finds give extra, so these need to be accounted for. I've found that allocating a penalty of negative 10 successes fits quite well. The only place it doesn't is where I had 4 fails in one level (searching the beach for the cemetery key) and the successive fails had a much smaller impact - this data point is excluded. I've not made any correction for unique finds yet, but I think those are the outliers below the line. See my data as of last night below.

Edit: This is all with a 40% progression bonus.

[image: cdn.discordapp.com]