Call me old timer but I really miss trading card games, like Carte, Pokemon, Magica etc.
Was thinking maybe a Torn own TCG with different characters / npcs, weapons and mods to power up the card.
It could be pvp and pve (1v1s, 2v2s and PVE against bosses). Potentially create card backs to be bought with event tokens, events to battle bosses (like Duke, Leslie etc).
Cards to be obtained from card packets or won by battling players / bosses.
Each game would consist of maximum 25 turns per player, losing life (1 per card) if player ran out of cards to draw.
With each game you gain 1 more bullet to use up to max 10 bullets per game. Bullets are currency to play cards.
Life default 25, potentially increasing it with power ups and armor.
Cards would be divided into a few categories:
- BOOSTERS / ITEMS
Small First med kit - heals a character or yourself by 2.
First med kit - heals a character or yourself by 5.
Morphine - heals a character or yourself by 7.
Vicodin - Required bullets for a card is halved.
Xanax - You gain 3 bullets this turn.
Cannabis - Suddenly time goes quicker. You gain 1 bullet permanently.
Sledgehammer - equip to a character. Needs 1 turn to re-charge.
Revolver - 1 damage, needs re-summoning after 6 turns / shots.
Minigun - 10 bullet cost and does 10 damage to character or a player.
Combat Armor - Every bit adds 1 armor. Full set bonus is 3 armor extra.
- CHARACTERS
Leslie - proficient in kung fu does not require any items to kick and punch a player / character
Duke - When summoned, does 1 - 3 damage to a player with lesser duke loan availability. Does double damage to yourself if you owe money to duke but gains 2 armor after.
Jimmy - Gains 2 more armor when protected with shin guards.
Fernando - Does 0 damage but gains 3 more damage if equipped with a revolver.
Tiny - When summoned cannot be hit unless attacked / played with. Equipping his sledge hammer does AOE damage to the left and right of the target hit. Needs 1 extra turn to re-charge.
- PLAYER SPECIAL ABILITY
Each ability to be determined by the highest battle stat:
Speed - a player or a character on a field can attack / play twice in a row in first 5 turns.
Strength - For every character on the field, characters gain +1 attack.
Defence - First 3 characters on a field have defence increased by 3. When characters die, player gains 3 armor.
Dexterity - A player can attack player directly bypassing any characters on the field when 3 or less opponents characters are in a play.
Was thinking maybe a Torn own TCG with different characters / npcs, weapons and mods to power up the card.
It could be pvp and pve (1v1s, 2v2s and PVE against bosses). Potentially create card backs to be bought with event tokens, events to battle bosses (like Duke, Leslie etc).
Cards to be obtained from card packets or won by battling players / bosses.
Each game would consist of maximum 25 turns per player, losing life (1 per card) if player ran out of cards to draw.
With each game you gain 1 more bullet to use up to max 10 bullets per game. Bullets are currency to play cards.
Life default 25, potentially increasing it with power ups and armor.
Cards would be divided into a few categories:
- BOOSTERS / ITEMS
Small First med kit - heals a character or yourself by 2.
First med kit - heals a character or yourself by 5.
Morphine - heals a character or yourself by 7.
Vicodin - Required bullets for a card is halved.
Xanax - You gain 3 bullets this turn.
Cannabis - Suddenly time goes quicker. You gain 1 bullet permanently.
Sledgehammer - equip to a character. Needs 1 turn to re-charge.
Revolver - 1 damage, needs re-summoning after 6 turns / shots.
Minigun - 10 bullet cost and does 10 damage to character or a player.
Combat Armor - Every bit adds 1 armor. Full set bonus is 3 armor extra.
- CHARACTERS
Leslie - proficient in kung fu does not require any items to kick and punch a player / character
Duke - When summoned, does 1 - 3 damage to a player with lesser duke loan availability. Does double damage to yourself if you owe money to duke but gains 2 armor after.
Jimmy - Gains 2 more armor when protected with shin guards.
Fernando - Does 0 damage but gains 3 more damage if equipped with a revolver.
Tiny - When summoned cannot be hit unless attacked / played with. Equipping his sledge hammer does AOE damage to the left and right of the target hit. Needs 1 extra turn to re-charge.
- PLAYER SPECIAL ABILITY
Each ability to be determined by the highest battle stat:
Speed - a player or a character on a field can attack / play twice in a row in first 5 turns.
Strength - For every character on the field, characters gain +1 attack.
Defence - First 3 characters on a field have defence increased by 3. When characters die, player gains 3 armor.
Dexterity - A player can attack player directly bypassing any characters on the field when 3 or less opponents characters are in a play.