Breathe new life into factions by having mini in faction businesses like grow rooms for cannabis that generates product that you can sell to npcs in torn or risk smuggling it to different countries to sell for more. Could start small with a grow tent, expand to an apartment grow, small grow room, large grow room, upto a a fully fledged facility, you could make it realistic by simulating real life growing drying and curing times, for factions to balance this in a facility they could have rooms that can be planted at different dates to create a steady supply, wars could then lead to grows getting raided, to steal stock and any unvaulted, could then implement security upgrades or players be selected as guards and there battle stats determining the outcome of the fight. The list of things to do could be endless
Factions overhall
Started by _GH05T_ [3042310] on in Suggestions.
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So... Rackets already are a thing on the map witch grow and can be taken over in war....
ah yes, a new player with a suggestion. Always works out doesn't it. Like the person above me said, we already have rackets, and while I think a faction overhaul would be nice with more competition on the map for small and medium sized factions and more depth to the racket system, simply just weed would not be good. It'd be a hard thing to balance, and we do already have drug labs for Xanax and ecstasy. Weed is high in circulation and is honestly useless now, however mini businesses could be interesting, but the implementation would be hard and would have to be well balanced so it is available to all kinds of factions, not just the HOF factions.
This is what I meant as a mini business, weed was just an example
It could operate similarly to how other businesses work not necessarily get weed but just get a product like with the main xompanies
It could operate similarly to how other businesses work not necessarily get weed but just get a product like with the main xompanies