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Bazaar price input validation

Started by FreelanceT [2532643] on in Bugs & Issues.

4 replies · 83 views · thread synced · 3 days ago · View on torn.com
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FreelanceT [2532643]
Not a bug, really, but a SUPER annoying issue.

So imagine you are going through your cluttered inventory after a hard month or 3 of crimes 2.0, spinning the wheel, searching the dump, and just randomly collecting massive amounts of junk. As one does in Torn.

Now, you've finally got 15 minutes free at your hellish day job IRL, and you spend 14 of those precious minutes going through the inventory for your bazaar, adding all of the items, 1 by 1. You've marked 247 items or groups of items for sale, carefully going through and putting in a price for each and every one. EXCEPT that one stupid golf club that you somehow didn't enter a price for, that is.

You get to the next screen. A warning! Yeah, selling a 50 dollar straw for 10 bucks is fine. Oops, I guess I don't want to sell it for 0. I can't? OK, well, just change it at this screen. I can't? I have to go back and repeat the entire process because of that one item?



tl;dr: If you mark something for sale for 0, it forces you to go back and do the whole list over, even if you have literally hundreds of items. fml.




I'm currently posting this with TornTools enabled.
Chedburn [1] Admin Developer
Whenever an item is selected or has a quantity inputted, the price field should turn red if it's null or 0.
I'll see if Kostya might be able to handle this.
Thanks!
zhylenkoy [3604429] Admin Staff

Added the price field error state when it is null/0 but item is selected or has a quantity inputted.


Closing as fixed, thanks!