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Models for new armor

Started by Acepac [190060] on in General Discussion.

60 replies · 1.71k views · thread synced · 7 days ago · View on torn.com
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Acepac [190060]
Ched mentioned that the developers have been modelling new armors in his patch notes for a while now.

What do you think it should or would be?


Personally, I think it would be great to have an armor that can counter sure shot. For instance, an armor set that reduces the chance of opponent landing a hit.

Currently sure shot completely bypasses dex, regardless of how high it is, which makes it not only pointless to SE dex to the moon, but also makes SEing defense to the moon unfairly powerful as it has no similar counter.

The sure shot problem has been discussed many times publicly; I'll summarise the commonly raised counterarguments.

1. Defense has the "Execute" counter
  • Response: Yes, but Execute needs a damaging hit to process. A 0 damage hit will not trigger the bonus, rendering it useless against those who SE defence to the moon.
2. Dex whores should train their strength to take down the opponent before the opponent takes you down using sure shot
  • Response: This solution assumes that the opponent is not a defense whore. An example would illustrate this best. Player A who has 10b strength and 700b defense can take down Player B who has 10b strength 700b dex using sure shot, but there is no way Player B can take down Player A by himself.
3. Sure shot percentage is low
  • Response: At red, sure shot can reach 9-11%. That is not a low percentage, and red sure shots will inevitably become more common as ranked warring matures.
4. Many of the RW bonuses hurt defense whores more. Sure shot is one of the few that hurts dex whores.
  • Response: That does not address the fundamental problem of sure shot - it completely bypasses dex no matter how high it is, whereas there is no similar bonus to counter defense. What's the point of spending 200b whoring your dex when it can be defeated by a weapon that costs 10b?
Share your thoughts below!
bogie [148747] Admin Staff
Personally, I think it would be great to have an armor that can counter sure shot. For instance, an armor set that reduces the chance of opponent landing a hit.

Like EOD?
Hot-Monkey [1375654]
But there are also armours, perks, and RW weapons thst mitigate it.

EOD armour,
Smoke grenade
Slowen RW weapons to make it very difficult to hit. A 9-11% sure shot sounds high, but with the right set up you may only hit 3-4times in an attack.
Private_Joker [2488283]
You need to look at it from overall HoF perspective.
It was a lot easier to take down Defense whores during Crypto war compared to Dex whores due to everyone having strength while no one had even close to decen speed. Maybe it will change, but for now having only 10% to be hit is better than being utterly destroyed by guy with more Strength than your def.
Run-Riot [1713552]
TIL RGiskard's build is the problem!

In a all seriousness a very simple fix to balance sureshot would be to make it a speed modifier when it procs. If (for example) 20x speed isn't enough for you to land a hit on someone then you have no business attacking them anyways.
Vivien_Yap [2433359]
100% this, sureshot should serve to push the dex:speed mitigation ratio higher instead of completely removing the mitigation altogether. This is the case for all defense related bonuses, so I don't see why dex should be different. Additionally the fact that many people trained strength instead of speed was probably because defense is more effective when whored in the first place, leading to more people SEing def, which naturally lead to the need to counter it. I'm sure that given time people will catch up on speed when it becomes necessary same way they caught up on strength, except that there's currently still no need for that because sure shot exists.
Tsume [195620]
Even if it has less than 10, in 25 rounds it is bound to happen once. And then EOD gamble with 30% chance to trigger. At it is a good possibility that it won't on sureshot proc (it will once every 3 or 4 sureshot procs, statistically)