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New event

Started by Rotten_Johnny [2548886] on in Suggestions.

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Rotten_Johnny [2548886]
This event I'm proposing would be nothing like any event currently around. This event would have negative effects attributed to it, and it would occur at completely random dates.

I'm proposing prohibition! Let's face it Torn's Police Chief is dumb enough to think it is a good idea, and something he could enforce, and of course the cities mayor and council put him in place, so they can't be much smarter.

This would be a crime based event, starting with brewing illegal alcohol, selling it, and running a speakeasy. The release of Crimes 2.0 has given the perfect platform to be able to do this.

Let's start with the negative effects, which should be pretty obvious. Over the event alcohol won't be sold in city stores, nor will ASS payout. I don't think going as far as ASS stocks crashing is necessary. All alcohol in players inventory would also temporarily become untradeable.

How it would work would be similar to the current crimes.

Production:

Special item needed: distiller. Can be found searching for cash, junk yard; shoplifting, bits and bobs; burglary, various locations.

Other items: ingredients; hops, potatoes, etc, stolen during market burglary... This also could be a potential use for the rotten food maybe.

Method: this is done similar to bootlegging, but the ingredients will dictate the alcohol produced, ie, hops = beer. All current alcohols will be able to be brewed, but the ingredient needed will become rarer as the nerve benefit goes up. I'm thinking this would cost 2 nerve, but to make it worthwhile you'll produce a keg of beer, and six packs of the other alcohols. Brewing will take time, which reduces as crime skill goes up.

All brewed alcohol will go into a players inventory where a player can then choose if they want to sell them or not. To make this unique I propose being able to brew a special super high nerve alcohol.

Sell items:

This is self explanatory ,and good for quick cash. Due to prohibition prices will be enflated giving good profits. This however will be high risk, but a possibility for getting rare-ish items as unique outcomes.

Speakeasy:

This one I'm not sure how exactly it will work.

One way is like with the online store for bootlegging, but I like the idea of being able to upgrade it, and not sure you could do it that way.

The other way I could think of was to be able to think of was to be able to buy a special building in properties. Similar to the Halloween basket this would be upgradeable to unlock special benefits, from visibility, so cop raids are less likely, to popularity, so customers stay longer and spend more. Increased possible unique outcomes could also be a result of an upgrade.


This is just a suggestion, so any further ideas are welcome.