I would swap it with my GAK, if I have one...
The cache gods shine on me
Started by Dahn [2317379] on in General Discussion.
Posts archived: 64 / 64 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
The real question is are GAKs still worth 25b despite the sticker price. Last one went for 19.4b not counting the 30b listing in value history that was probably fake.
Go-go-gadget extendo mags!
So 14% revitalize at 10k attacks returns 1400 attacks worth of energy which is 35k. That is 140 xanax. Average of 58 days worth of xanax
At 3000 days with 13k attacks I would have recovered 45500 energy at the cost of 10b. If it would cost 10b. 5.4 million per 25 energy.
At 3000 days with 13k attacks I would have recovered 45500 energy at the cost of 10b. If it would cost 10b. 5.4 million per 25 energy.
I would agree about 15-16b probably top. Its a great secondary to switch mid fight but as Beerstein pointed out bad ROF for special ammo.
If it had been a red pure revit on a 24% we would hsve Torns most expensive weapon.
Congrats nevertheless :) It will help you alot in the coming future
If it had been a red pure revit on a 24% we would hsve Torns most expensive weapon.
Congrats nevertheless :) It will help you alot in the coming future
Whaaaaat. Excellent weapon bro. BTW how much quicken does it have?
To put it another way, 14% more profit on paid attacks, and otherwise more energy for wars. Not a bad Halloween weapon either.
Usually e is valued vs e.g. energy drinks and not Xanax as it's additional available energy not depending on CDs and therefore much more valuable.
Would it be better than a spooky weapon for Halloween? Guide says you need to make finishing hit for the bonus.
As per this table it would be an improvement for anyone on haunting basket or above. And yes need to make the finishing hit.
[image: cdn.discordapp.com]
[image: cdn.discordapp.com]
Wrong, you’re forgetting the 14% of the 1400, and the 14% of the reoccurring amounts gained back.
then you also can factor in how much you’d get when you decide to sell it, and/or what those attacks are used for; example;
you gain 1500 merc hits at 4M a hit that’s 6B alone.
You gain 2500 back and it’s paid for itself, sell it for whatever profit you like.
then you also can factor in how much you’d get when you decide to sell it, and/or what those attacks are used for; example;
you gain 1500 merc hits at 4M a hit that’s 6B alone.
You gain 2500 back and it’s paid for itself, sell it for whatever profit you like.
Was wondering how many caches you've opened before pulling this amazing weapon?
Most likely a lot
This was my 67th cache. I’m definitely one of a small few to be net positive !
I will give him tree fiddy.
Goes to show- if on a losing streak in the casino- double down and hang on ! .[image: i.pinimg.com]
sell it
so many other weapons and lots of them with 2 perks, demoralize isn’t as good for normal pubbies as a 2 perk red or sometimes even an orange / yellow one perk, for people who aren’t grouped by 68 +1 others
depends as well since smgs are notoriously bad at keeping their ammunition and for a big player they need multiple turns + revit doesn’t work on defense as well
decent pull but it’s still a niche weapon imo, most of the playerbase can still find some use of it
decent pull but it’s still a niche weapon imo, most of the playerbase can still find some use of it