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Godot

Started by ShadowSentinel [3061862] on in Technology.

5 replies · 63 views · thread synced · 3 days ago · View on torn.com
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ShadowSentinel [3061862]

Any Godot Engine developers?

 

I'm just picking it up, having spent six years with Unity, then two years with pure OpenGL. The whole node thing is a bit oddcoming from Unity's scene based approach, and it's weird moving back to C# (didn't fancy learning yet another language with GDScript, especially if I don't stick with it), but I'm happy to be developing for a bit and not just wrestling with my own engine randomly breaking every weekend

 

Interested if anyone else uses/used it and what your experiences are

Azathoth [1677351] Wiki Contributor

I'm using Godot for a game I'm working on and it's going well, considering this is my first "real" game project outside of hackathons and such I'm finding it really intuitive so far. I also chose to go the C# route as opposed to GDScript and from what I've heard from other people I'm happy with my choice.

 

Good luck with your project!

ShadowSentinel [3061862]

I've spent a day on/off tinkering, I actually wound up firing up a tutorial that used GDScript and decided to run with it - I don't hate it as much as I thought I would. Not sure I'll stick with it, but it's workable at least, and from performance benchmarks seems it's faster than C# - although given I make retro games I doubt that'd ever be an issue

 

Biggest issue for me has just been terminology, finally understanding what a 'scene' is in Godot's world. I'm surprised how easy it is to get up and running with something though, very snappy for basic prototypes

Good luck with your game! I made a full game a few years ago in Unity and the real killer (and most of the workload) was the endless amount of tweaking and fixing once the actual majority of the game was formed, so make sure you set time aside just for finetuning

torbro [3022520]

I've used Unity3D before. But in recent times, I see Godot has become more popular than ever. Interested to check it out.

Neodecadente [2238335]

I started a game in Unity but restarted it several times each time I learned something new. Once day not long I tried Godot and it was so easy to pick up. In just a few days I had running what in Unity took me weeks. Not sure if it was due to my experience with Unity or if Godot is really easier for solo dev.

 

Anyone entering GMTK Game Jam this year?