As changes have been made to change and limit methods of warring, I feel that one massive exploit hole needs to be considered. That would be the use of needles. I see players rolling 2-4 needles at a time over and over with no limit and no cooldown outside of the amount of money they have to spend. I propose we look at a cooldown period for needle use to make warring more challenging to those using scripts or with faster internet servers making them impossible to beat by casual or non-scripting players.
With med cooldown limited, I think it is time to level the playing field in another way as well.
30 minute cooldown per needle.
Every player can get up to 6 hours of cooldown.
Faction specials can be created to add another 3-6 hours or whatever.
Just my thoughts. Let the rabbits wear glasses or whatnot. Thanks for reading.