Cattle Prods:
Alter Cattle Prods to have there shock effect tied to an "activity based battery". The idea is basically that each day a player is online they keep their cattle prod charged and can use it to their hearts content, but when they stop coming online they wouldn't be able to charge it anymore. The cattle prod's charge for a player who has gone inactive would last for a certain number of attacks (10-25 as a suggested range) after which point the shock effect would be null and only the 1-2 listed damage it is capable of would remain.
Tasers:
Alter Tasers to have lasting effects similar to blowguns. When successfully hitting your opponent with a taser they are shocked and a small amount of damage is dealt. On the next turn the damage and the shock chance would be halved. On the third turn the damage and shock would again be halved dealing 25% initial damage and shock chance. The shock effect would last 3 turns in total and firing the taser again would reset the effect.
I have edited this idea and while I feel it still serves the same purpose in the interest of transparency I have added a screenshot of the original post here for any interested parties.
Contributors:
AutumnKome [2752611]