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Rooster fights

Started by XxEETDxX [3415802] on in Suggestions.

4 replies · 39 views · thread synced · 4 days ago · View on torn.com
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XxEETDxX [3415802]

Would be a cool idea to have rooster fights, would work like car racing, your rooster gains in experience each fight and money or extra experience for wins, they could go to hospital or even killed. Could have betting system and maybe even a breeding system where you take your best rooster and mate it with a chance to get a higher level or better stat rooster. Would be a good trading system to get better roosters with different bonus or stats ect. I know not very ethical but it's Torn 

Shooby [2510470]

Sounds stupid.  Like the other fella said, play the game before making suggestions. It would just be another nonsensical, pointless implementation. They already had dogs back in the day and that was removed  for a reason.

Pokémon exists, download an emulator if that's what you want to play.

 

XxEETDxX [3415802]

I just thought would be like racing (which im not a car guy) but gives people another option, when I've used my nerve and energy ect I'd like something to do other than search marketplace for bargains or research restock times for traveling or just sit with a timer set to do something ha. Hardly unrelated when its another option to racing and there's a little paragraph while traveling that says how the church banned cock fighting and prostitution if i remember right which made me think of the idea. Pokemon was a hit for a reason may I add haha ...... imagine saying its totally unrelated yet they mention it in the actual game it's unrelated to ha

JustAndrey [2527016]

As said above, we already had dog fights a long time ago and it got removed. You're suggesting the same concept except the gameplay would be like racing which is pretty much the second least engaging activity in this game behind travelling, so basically the worst of both worlds.

I dare to say that a massive chunk of people who are racing are not doing it because they're genuinely interested in the grind, but just because they don't want to travel and this activity is just there with next to none required time and monetary investment so they might as well do that.

Why split players up on a filler activity that they don't really care about in the first place?

 

Also torn is not meant to be played 24/7. Energy, nerve, life, cooldowns and hospital and travel times are here (along a few other reasons) so that once you max them out, you can just stop playing torn and do something productive irl.