This is a slightly tweaked version of an excellent suggestion made by Slothex a while back, it can be found here
Name: EMT Armor (Emergency Medical Technician)
Quality: Either Yellow or Orange
Bonus: Indomitable - Increase (%) to healing from all sources
Armor: 40 - 45
Set items:
- Helmet: 12 - 14%
- Body: 8 - 10%
- Pants: 7 - 9%
- Gloves: 4 - 6%
- Boots: 4 - 7%
- Set bonus: +15%
Similarly to the Delta Armor, a full set would yield a bonus of roughly 50% at the lowest levels and 61% at highest ones.
This version is more focused on combat by expanding upon a niche mechanic during fights, that being healing.
The low armor value puts more emphasis on survivability through healing, which not only promotes more build diversity but also serves as an incentive for players to make the most out of the bonus effect by combining different game mechanics together like the Gas Station "Cauterize" perk and the "Bloodlust" weapon bonus in order to directly increase their durability during attacks and defends.
Another small detail worth mentioning is that it's bonus effect (both name and description) follows the standard that can be seen in all the other armors in the game of not only being a single word, but also an adjective ending with the "-ble" suffix
Mentions: Slothex [1414429] · [250R+] Medic Armor