There was a post in GD a couple days back that asked what you'd like to be improved in Torn.
I replied with a rough idea for expanded Jail functionality. I thought about it some more over the past few days and I wanted to share just a brief outline of a rough idea for how Jail functionality could be expanded to add a whole new layer to this amazing crime-based game!
Firstly, the ability to toggle on/off the ability of others to bust you from Jail would be essential for this system I have in mind to work well. This would work similarly to the hospital revive toggle function.
Some of the functionality that I thought could be included with an expanded Jail is:
Jail Fighting - Fight (attack) other players who are in Jail. Because you're in Jail, the experience gained from Jail fighting could be much higher., Alternatively, fighting in Jail could offer a small boost to Battle Stats (if this could be balanced well?).
Jail Crimes - Commit Crimes whilst in Jail using your available Nerve. Being a Jailbird may mean that you regenerate Nerve faster, but regenerate Energy slower? Or it could do the opposite, who knows? Commit Crimes whilst inside, such as Drug Dealing, Paid Hits, Contraband Smuggling. The penalty for failure could be the removal to Segregation, restricting the ability to fight or commit more Crimes in Jail for a set period. The success could give special Items that could be used in your Jail Gang. vv
Jail Gangs - An aside to Factions, a Jail Gang is a group of Jailbirds working together to control a certain Wing or Section of the Jail. This could provide some small passive benefit such as, for example, an increase of beer effectiveness due to controlling the Jail area and not having to worry about being caught by the authorities! Another idea could be that Jail Gangs who have access to telephones are able to trade whilst in Jail, but other Jailbirds aren't. There could be some functionality to have your money temporarily removed upon going to Jail. You'll receive it back upon release, minus a court fine of course! (Ched loves sinks, sorry had to add it guys)
Some might think it'd be easy for people to hide out in Jail to avoid War hits or such, right? Wrong! Players in Jail who are in an active war/raid whatever may be able to have Bounties set on them by the Warring faction, which would put a contract out to all Jail Gangs. Whilst the Warring faction would pay cash for the Bounties, the Jail Gangs would receive either an Item, or a temporary passive benefit, for claiming Jail Bounties/Hits.
Jail Gangs could also organise group fights to establish control of the Exercise Yard, the new area where Jail Gym gains are buffed, but you have to be well respected to use the best of the facilities!
Being in Jail would become a longer process... maybe you'd want to stay in Jail for upto a week or two at a time for a particular reason. Maybe you could leave Jail but retain your Jail Gang allegiance for upto 3 months or such. Being in Jail would of course some with some downsides. You could still take drugs, for example, but the chance to OD would be much greater, due to the drugs potentially being contaminated. An OD in Jail would result in a trip to the Infirmary, the Jail Hospital, where you can only be revived by the most Senior Doctors in Torn, who have permission to visit the Jail to heal you for a fee.
I'm more than happy for anyone else to add more suggestions here and I may well come back and add any other ideas of my own.
Please feel free to R+ and share if you would like expanded Jail functionality in Torn! :)