Graveyard this post
J
Started by Atomized [3043601] on in Faction Discussion.
About this thread
Posts archived: 6 / 6 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
Counted by TornLife from the archived posts.
- Archived posts
- 6
- Discussion span
- →
- People posting
- 6
- Likes on archived posts
- 11
- Authority score
- 51 / 100
- Historical score
- 22 / 100
- Story score
- 49 / 100
- Engagement score
- 58 / 100
That's not how it works.
They are paid/ hit.
Also RANK: UNRANKED
Unless you gain morethan half of your opponent score, you won't get any cache anyway.
I'm with Dede, it looks like a losing battle for your faction, plus you're unranked. Nobody is gonna gamble on whether your cache farm setup will earn a single cache or nothing at all.
Offer money per hit and you'll get people's attention. You may have to take a loss for a bit to rank up your faction if that's the goal.
offer a minimum 1m per hit and some will do that (your member's easy targets so there is no need to hire big guns, but 1m is on the cheap side)
Also, the mercenary for hosping members is not effective because of the 60-second nonattack update.
If I were in your place I would not hire mercenaries to hosp my members, but try to hire some to join and do hits.
Some mid-stats but active ones in that way it would be easier cover negative bills until the faction up ranks.
10% of nothing aint that much thou. How many hits do you think you need?
Hit me up next time you need help I will help you for free :)
GL building your base