About this thread
Posts archived: 16 / 16 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
Counted by TornLife from the archived posts.
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- 16
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Most-liked replies
- Pixyl [2413234] Admin
· 1 likes ·
I'm really enjoying it so far!
I came into here to find a topic on the game. Im very excited, have it on download right now
let me know how it runs please <3
Redeem it by 12/19/2024: https://www.xbox.com/xbox-game-pass/invite-your-friends/redeem?offerId=1a6ac5b4-be53-472a-b991-31f9dc6a1a6f
Redeem it by 12/19/2024: https://www.xbox.com/xbox-game-pass/invite-your-friends/redeem?offerId=2e9b19f4-9f53-4da4-99a2-58d3d84704e7
Redeem it by 12/19/2024: https://www.xbox.com/xbox-game-pass/invite-your-friends/redeem?offerId=fdfb8996-7ffe-494c-9ac5-83a434f23440
Redeem it by 12/19/2024: https://www.xbox.com/xbox-game-pass/invite-your-friends/redeem?offerId=c6e09f97-c657-430e-be4a-331e1b8f98d2
14 day free trials for PC gamepass to try stalker 2
if you are on xbox/pc gamepass steam using a controller etc you can change the layout via xbox accessories etc and just changing the 2 paddles so that you can lean and shoot while aiming makes it infinitely easier while using index finger for shooting instead of using it to push RB etc etc
https://support.xbox.com/en-CA/help/hardware-network/controller/xbox-accessories-elite-series-2
I'm really enjoying it so far!
I have a scuff envision so I've been able to map the two side buttons for the leaning mechanic.
What difficulty are you playing on? I'm finding it challenging on the middle of the 3 settings.
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From Gamma Discord
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Here's GAMMA 2 guys:
- Medkits and Consumables Rebalance: https://www.nexusmods.com/stalker2heartofchornobyl/mods/49
- Grok's Balanced Difficulties: https://www.nexusmods.com/stalker2heartofchornobyl/mods/46
- Grok's less tanky bloodsuckers and poltergeists : https://www.nexusmods.com/stalker2heartofchornobyl/mods/23
- No weight for ammo nades meds and food ||| whenever the 50% version drops (currently it's too OP): https://www.nexusmods.com/stalker2heartofchornobyl/mods/45
- Jake's Longer Days (x1.5 seems about right): https://www.nexusmods.com/stalker2heartofchornobyl/mods/44
- Anomaly Beep Disabler: https://www.nexusmods.com/stalker2heartofchornobyl/mods/37
- Longer sprinting (use half of vanilla): https://www.nexusmods.com/stalker2heartofchornobyl/mods/48
For performance, one of the two:- Optimized Tweaks S.2: https://www.nexusmods.com/stalker2heartofchornobyl/mods/7
- Stalker Optimizer: https://www.nexusmods.com/stalker2heartofchornobyl/mods/2
GameEngine.ini to add in AppData folder: https://www.nexusmods.com/stalker2heartofchornobyl/mods/17
Overall fixes the enemies sponginess (few mutants are still a tad too spongy, will fix later), bleeds are actually dangerous which makes bandages somewhat important and the health boost gets justified.
The medkits spam is much less potent. Carryweight needs some work still (50% will be good I think on ammo meds and consumables). (edited)
if anyone could test the optimizer mods and report back, that would be much appreciated thank you <3
well you see the lower difficulties actually make it harder as you/the enemies both become tankier
whereas on higher difficulties you both do more damage so even though you die easier, it also makes killing enemies easier
ie in the older games this would make them die to 1 headshot
though there does seem to bee some issue with bullet sponging hence why there's already a mod for it lol
I played on normal until I learned of the above, but have stopped playing to let it cook with the a life patches for a bit as enemies spawning 3 ft aways just ain't it chief and completely evaporates all notion of the zone being alive so I have f**ked off back to gamma and made a thread about it but will keep this one updated with relevant patch/mod information as above
I will also start a new run on highest difficulty to test above theory to see if its the same as the old games
I'm only 7hours in but I am absolutely in love with the game
To all stalkers exploring the Zone in S.T.A.L.K.E.R. 2: Heart of Chornobyl — Patch 1.0.1 is here
Attention, stalkers.
Thanks for your passion and support since the release, it is really important to us. The Patch 1.0.1 is live both on PC and Xbox. This is our first fix patch that addressed over 650 different bugs and issues. Here is the list of the major updates for the game.
AI fixes:
- Fixed groups of NPCs getting stuck and dying near Shelter during active Emission.
- Fixed issue when Burer could drop any mission items out of the player's hands.
- Added missing sound effects for Burer’s 'Telekinesis' ability.
- Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.
- Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.
- Fixed issue when NPCs would move to A-pose or start flying after death.
- Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.
And other, more than 20 different issues with AI.
Optimization fixes:
- Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
- Fixed fire visual effects that were not rendering at certain camera angles.
Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.
Audio & Sound fixes:
- Fixed issue when combat music was still playing while combat was finished.
And 7 other minor audio & sound bugs.
Balance adjustments:
- Weapons and armor repair cost is decreased.
- Significantly increased cost of artifacts (more revenue from selling).
- Money reward for most missions is increased from 2 to 3 times.
- Rookie difficulty armor and weapons buffs.
- Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).
- Damage to player's weapon is decreased by 23 percent on Rookie difficulty.
- Armor durability is increased by 12.5 percent.
- Added silencer attachment for PTM to specific stash on Lesser Zone.
- Fixed sell prices for Exoskeletons, they are now more expensive to sell.
- Fixed sell price of upgraded weapons.
- Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming).
Some additional minor bugfixes.
Combat Balance:
- Reduced some mission items' weight (including weight of scanners)
- Slightly rebalanced Bloodsucker’s damage.
- Decreased Bloodsucker’s strike protection rank (more damage from guns).
- Reduced Boodsucker’s HP regeneration outside the combat.
- Controller HP is moderately reduced.
- Burer HP is moderately reduced.
- Boar HP is moderately reduced.
- Flesh HP is moderately reduced.
- Damage to Boar from headshots changed to 100% of body damage.
- Damage to Boar from shots to the limbs is increased.
- Damage to Flesh from shots to the limbs is increased.
- Significantly increased weapon melee distance.
- Slightly increased knife melee distance.
Gamepad Input:
- Increased gamepad dead zones
Characters:
- Fixed eyes and teeth on NPC models.
- Some minor fixes of NPC models and animations.
Cutscenes:
- Added missing footage to TV displays in the final cutscene.
- Fixed issue with deer animation in the opening cutscene.
And 20 other different bugs in the cutscenes.
Game Settings & Menus:
- Adjusted unreadable text at the bottom of the Shader Compilation screen.
- Fixed issue with the 'Nvidia Reflex Low Latency' option not being saved on subsequent boots of the game.
And 10 more minor issues.
Interactable Objects:
- Fixed physics issues with destructible and movable objects, including those floating in the air.
- Fixed interaction prompt with glass doors in SIRCAA’s inner yard, which caused a walkthrough blocker.
- Fixed missing inner doors in the X-11 laboratory elevator.
And more minor bugs.
Main and Side Missions:
Resolved numerous mission blockers and bugs encountered under specific conditions. Key fixes include:
- Fixed missing interaction with dead Blind dogs in the
Nightingale’s Hunt mission.
- Fixed uncompletable objectives in the
Seek, and You Shall Find
mission. - Fixed multiple issues in the
There and Back Again
mission, including one where the artifact couldn’t be found. - Resolved dialog loop with Zotov during the
A Needle in a Haystack
mission. - Fixed progression blockers in the
Answers Come at a Price
mission, including issues with bandits after an emission and missing the Heavy Key item. - Corrected mission markers for NPC locations in
Hot on the Trail
mission. - Fixed door-related issues in the
In Search of a Guide mission
andThe Side Hustle
mission. - Fixed issue when cutscene does not start during the
Just Like the Good Old Days
mission. - Fixed issue when Lodochka is missing in Quite's Camp during the
Just Like the Good Old Days
mission. - Fixed an issue during
Just Like the Good Old Days
when Lodochka acts aggressively after bringing him the Emitter. - It is now possible to turn off electricity in the flooded area during the
To the Last Drop of Blood
mission. - Fixed multiple issues in the
On the Edge
mission, including idle NPCs, stuck doors, and the Monolith attack progression. - Fixed progression blockers in the
A Minor Incident
mission, including issues with Bayun's collar and locked doors. - Addressed performance drops and confusing objectives in the
In Search of Past Glory
mission. - Fixed issues in the
Visions of Truth
mission, including stuck NPCs and blocked progression after dialogs. - Resolved stuck cutscenes and blocked progression in the
Dangerous Visitors
,Gray’s Last Hunt
, andThe Eternal Shining
missions. - Corrected spawn behaviors for NPCs and enemies in
The Boundary
andEscape from the Cage
missions. - Tweaked missions like
Down Below
,Budmo!
, andA Big Score
to resolve stuck NPCs, misaligned markers, and missing dialog options.
And approximately 120 other issues within the main line, side missions, and encounters.
Open World Experience:
- Fixed stretched or missing limbs on humanoid corpses.
- Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
- Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists' Bunker, and Chemical Plant.
- Adjusted hostile NPC behavior during the Arena missions, including bandits’ tactics and increased ammo for the Tyrant fight.
- Corrected mission progression in the Black Sheep and The Key to Freedom missions.
And approximately 50 other issues were fixed.
Player Guidance, Gear, and Weapons:
- Fixed a bug that allows to sell items to the trader for more money that they actually cost.
- Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.
- Corrected flashlight behavior after saving/loading.
- Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers.
- Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.
- Improved HUD behavior and prolonged the duration of "Point of No Return" hints during Down Below mission.
- Fixed a bug where player could sell mission items using gamepad.
And approximately 50 minor “anomalies”.
Voiceover and Facial Animations:
- Restored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.
- Fixed missing voice lines during the Let No One Leave Unsatisfied mission.
- Corrected radio call effects so NPC voices properly reflect distance during communication.
And a couple more things are fixed.
World:
- Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.
- Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
- Corrected artifact spawn points in some areas.
- Fixed NPC behavior during encounters.
- Adjusted voice volume during storm weather for improved audio balance.
And approximately 50 more bugs.
The work on the game and future patches continues. We are working on fixing the A-Life bugs, which will be addressed in future patches.
Please continue to share your feedback and opinions on forums and social media. We are reading comments, and noting things that we could improve in future updates. If you encounter any more “anomalies” that are not supposed to be in the Zone — report them to our Technical Support Hub. That will help us investigate your particular case and implement fixes faster:
Thank you so much for your feedback, passion, and support during this period. Stay sharp, and see you in the Zone, stalker!