First of all, Inflation and Money Supply are very different thing.
- If there is high Inflation, that means, prices of goods/items are going up - price of xanax in 2023 is 800k, in 2024 is 900k and 2025 is 1 million - That is inflation.
- Money Supply is, let's say there are 5 players in Torn City, each used to have 1b in 2023 which is a total of 5 Billion. In 2024, each have 2b, thus a total of 10 Billion - This is Increased in Money Supply.
Afaik, the items we all players use such as Xanax/ Drugs, E-cans, Weapons/ Armours, Donator Packs, etc., they all have not gone up in Price... so wtf is Ched talking about when he mentions Inflation FFS!!
Anyways, I assume it is the money supply problem he is talking about, and this, from my point of view, has increased in the past few years. This is no wonder due to high influx of money into the economy from stock market, rackets, flying and high DP sales.
So how do we solve this "inflation" money supply problem?
Ched had already nerfed stock markets, rackets, flying (via pawn shop not buying points), and increasing prices of DPs but that imo is so stupid. Income for players all across the board has dried up and with the boring RWs and TT wars, the game is STALE AF!
(Also, players are not getting richer yes, but they ain't geting poorer either, because they all are just hogging onto their cash which they already got).
Instead if Ched is really serious about this "inflation", there are a couple ways to do it.
1. Sell Cesium-137 and Hazmat Suits (Lower requirements to construct the bomb). Let a few DBs fly, this ain't gonna stop new players from playing the game, and hinder DP sales.
2. Lower the Cooldowns of Consuambles - such as drugs, E-cans, SEs, FHCs and Alcohols. Let the player base use up more item and spend more of their money. For this to work, there needs to be stats cap at the top where it makes it not worthwhile for the top players to train more stats. (Also, we can let them leave the game if they get bored, because they ain't buying the DPs)
- Drugs - Lower cooldown to 180-240 minutes and increase rehab costs.
- E-cans, SEs and FHCs - Lower the cooldowns.
- Alcohol - This is a good example. A player can have 200 NNB, but the only crimes that will come significant for having a high NNB is the PA. However, the players who have not reached PA level will consume more, decreasing the money supply in the economy. (PA money can be
nerfed/ adjusted when there are a lot players that can do PA).
Thus, not creating a further increase of money supply by making players spend their money. This will be same for battle stats at the top where at one point, it is just not monetarily worth to spend more money to gain stats. However, the rest of the population will be spending a lot of their money on Cans, FHCs and SEs.
Final point is, please buff Flying!! (and maybe Revives too). BUFF THE INCOME SOURCE OF NEW PLAYERS - can also be done by raising interest rates. Only through these new players, Ched can make more money, the game can survive and be more active. Obviously, we would not be making them mega rich but rich enough for them to catch up to older players (if they are active). The current game right now is, the old players who have already made money via all previous money making ways, remain rich, just hogging up the money, while the new players are just struggling to do make enough money to catch up to the oldies.
- Flying - Pawnshop buys points for 50,000 and slightly lower flight time.
- Revives - Lesser E requires for revives and increase success rates.
- Interest Rates - Increase ROI but decrease the maximum limit from 2 Billion to maybe 1.5 Billion.
- Introduce More Awards/ Honours - KIllstreak 1000, 2000 Defends, Do 69 Damage, aka things that could make the rich players buy defends.
- Buy more from the NPCs - the above mentioned Cesium, Hazmut Suits, E-cans, etc. could be sold to random players. Most of the players are on the poorer side so this hopefully would also allow them to flip for profits (Also, increase 100 items limit to 200/300 items per day).
(And FFS do something for the Points!! Instead of Energy Bar 30 points, have something like 300E = 100 points. Increase the cost but give out better rewards, but with a daily limit or maybe every 12 hours).
P.S. MAKE TORN CITY GREAT AGAIN !!!