For some reason CPR fluctuate by one percent here and there. Im unsure why but i see this with our members too. Very weird.
OC 2.0
Started by Dead-Inside [2857684] on in General Discussion.
Posts archived: 5,510 / 5,510 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
Torn OC 2 helper script
The CPR fluctuation is related to a bug fix that happened today.
https://www.torn.com/forums.php#/p=threads&f=19&t=16444133&b=0&a=0&start=0&to=25577072
No, that is because they just fixed multiple bugs relating to CPR calculation. I will edit the bug post link in a second.
Edit: https://www.torn.com/forums.php#/p=threads&f=19&t=16444133&b=0&a=0&to=25577072
Are you sure about the Muscle requirements? I'm at 58 there and my man is over 100k and my def is a lot higher than 1mil, I think we are roughly similar in stats and a difference of 3% seems a lot just to be riding on a certain crime when the rest of mine is a bunch higher. Or it's the CE, still seems like a big difference.
As it turns out I was wrong!
When I was testing which stats affected what, I had someone get MAN trains and log the changes. My mistake was, they got MAN/END trains, and I incorrectly assumed that MAN was the one that mattered here.
Arianna brought up a difference between her and Maks, where Maks had higher STR/DEF, triple the MAN and both had about the same crime skills overall. The one thing Arianna beat Maks in, was END. 146k vs 181k.
For reference, my stats that should matter for the Muscle role:
Strength 916,594,012
Defense 474,460
Manual labor 65,078
Endurance 186,335
CE also has bearing, obviously, but it instead acts as a multiplier rather than a direct factor.
I have 56% there with 100m def and 29k man.
My spouse has more than 10x my def and double my man.
His chance is 56%.
His CE is quite a bit higher, but I have put more nerve/effort into crimes 2.
His str is much higher than mine as well.
So maybe his stats are giving him a boost and my crimes 2 are helping me?
I dunno, still seems off.
Thanks, but this is exactly what i dont want.
All relevant informasjon should be in the game (and all scripts should be banned, but that is another discussing).
You could always try to get this suggestion going again: https://www.torn.com/forums.php#/p=threads&f=4&t=16439109&b=0&a=0&start=0&to=25477399
But in the meantime scripts seem like a decent way to deal with the problem?
Edit: see Cloud's comment below.
Mentions: [21 R+] [OC 2.0] Available Members On Recruit Menu
An icon (specially a public one), is an overkill. I have already asked about adding a list of players not in OC. If added, this will go on the OC page itself, similar to how it was in OC 1.0. There's a ticket for this, but we currently have our hands busy with the payout system.
That's great to hear. Having a page for "players not in an OC" should be part of the core.
Supermikk has a point, this kind of feature is strange to ask players to install scripts for.
This will work out well.
Thanks.
That definitely makes more sense, in comparison I'd have around 100mil less if you add Str and Def and I have half your END, combined with variation on CE, I think like that the numbers are correct. Thanks!
The beauty of research.
I'm a DEF whore with about 55m DEX and 1.5b DEF, but robber is my best role, so I doubt DEX has much to do with robber as well
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