The removal of the price floor provided by the Pawn Shop last May has seen points in continual decline, seemingly propped up by new additions in recent months such as being able to use them for honors, the one-off Keepsake store, increasing the refill cost to 30 points, and most recently the implementation of Targets to a lesser extent.
This seems only to be slowing the decline rather than reversing it. Ched has stated that he wishes to increase money output, which indicates this is not an isolated decision.
Will we keep getting new uses for points to prop up their value? Or will they find a new steady equilibrium? This feels like the elephant in the room.
A few possibilities emerge:
- Let point value fall to the wayside: this would be great for new players but wouldn't align with the intention for increased money output (trade-off: monetary deflation > point value).
- Devalue individual points but increase/maintain costs: increasing point value costs e.g. refills from 30 to 40 (trade-off: overall point costs > individual point value).
- Sustainable points sinks: A mechanism like refills that is a big enough sink to control the constant rate of points flooding continuously into the market, keeping a steady price (the 'maintenance' approach).
- New measures for a win/win situation: individual point values are increased again somehow - both a vehicle for inflation management and maintaining/increasing the value of things like Donator Packs, the PTS stock block, etc. without a price floor like the Pawn Shop (isn't devalued with inflation but is easier said than done).
Suggest away I'm just a tard with some points (ha).
Mentions: Pawn shop closes its doors!