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Combo New Idea

Started by LordMizak [2672115] on in Suggestions.

4 replies · 77 views · thread synced · 4 days ago · View on torn.com
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LordMizak [2672115]

My suggestion is a basic idea for a new, hands-on drug making crime. But it would then lead to further additional ideas for other stuff in the game. 

 

First, to go along with the "Illegal Production" heading in the crime statistics section. Unless Ive completely missed something, I don't think this has been enabled for anyon3 yet. So, perhaps there are existing drugs we could "make" (or grow).. xanax, cannabis, ecstacy.. (meth?) This obvious would have a skill rating like racing or hunting has, but one that improves your successes in a particular drug creation. The better your skill, the better quality your drugs are. Perhaps even a worse/better overdose ratio as the skill changes.

 

But then this leads into other avenues of the game.. real estate like trailer and detached house finally has some use (and value) in the game. A grow op or a meth lab can be an "upgrade" for specific residences (like airstrip is only allowable in a pi). Maybe you have to live in that residence to utilize it.. and now a pi isnt the top place to live anymore.. do I fly and make money trading, or am I a cook making meth? A shack's coat is still sh!t, but now the value it adds to the game coukd be HUGE.

 

Additionally, items that currently have no use, or new items to be created, can be put to better use than just tradeables. Spoon, fertilizer, syringe.. bunsen burner, beaker, pressure cooker.. new flower (poppy) for opium and heroin drug production.. 

 

Several different options that stem from this.

Shaed [3439543]

This may be the most satisfying idea I've heard in a long while. Particularly on the basis that it would extend its influence to even property. (perhaps even the option of a basement as a lab in more pricy properties . Makes the possibility of failing the crime, by being caught less, compared to when using a trailer)

SmileXD1 [3576516]

Drug production would make me want to play more than I do already gives something to do when you're stacking and waiting for your Xanax cool down. For happy jumps and if you don't like flying theres other ways to make money. Or maybe make it worth flying to other places to get supplies and have the option of getting caught when you get back and go to jail.     It would also make more merits to get/ Honor bars 

ImaginaryCocks [3667277]

Yes, however, to make drugs have different OD %, depending on who made it, they'd need to have:

 

-A different item ID (I wouldnt want to count your 20% OD rate xan with my beautiful and amazing 2% SA xan, as they are completely different items)

 

-Different icons or some kind of visible warning (also an auditive one for dead players, so that's a bit more work), to not allow people to get scammed by paying full price on lvl1 shitty xan. If they get scammed, at least they had a way to avoid it, or it'd be stupid

 

-MAYBE a different market, as you wouldn't want 8 different listings of ecstasy, xan and whatever drug, one worse than the other, just to get to the good drugs. It would be annoying.

 

Basically, too much work for a not really needed thing. I do like it, but it's hard and annoying to implement. Or i may be wrong, which happens often

LordMizak [2672115]

I do like the option of "player made" vs "NPC created" drugs, for the reasons you stated. Definitely a quality driven market at that point.